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Scrimshaw Grinfall

Adversary overview

A revenant laborer captain bound by the shadow of his boss, whose bones are etched with hundreds of tally marks.

Scrimshaw Grinfall was once the steady hand that kept Drayman’s Barrelmen moving. A teamster captain who knew every route, every load, every man under his charge. Now his grin is carved into a permanent snarl in his boney skull, and his commands are cold and merciless.

Stat block

Tier
2
Type
Leader
Difficulty
15
HP
7
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Scrimshaw Blade
Range: Melee
Damage: 2d8 +4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Union Breaker

    Tallied creatures cannot clear Stress while within Close range of Grinfall.

Actions

  • Settle Up

    Grinfall bellows “Time to pay!”. Any creatures which have been Tallied by Bonenotchers within Close range Mark a Stress.

  • Shift Change

    Blowing a sharp piercing whistle, Grinfall commands his team. All allies within Close range may immediately move to new positions within Close range.

  • Hook & Haul

    Grinfall lashes out with spectral chains, choosing a target within Close range. The target must make an Agility Reaction Roll, taking 2d8+4 magical damage and being pulled within Melee range if they fail. Tallied targets make the roll with Disadvantage.

Reactions

Motives & tactics

Enforce order Deliver product Snarl Inform Lord Drayman

Experiences

  • Ruthless +3
  • Heavy Hitter +2

Scrimshaw Grinfall

Tier 2 leader

A revenant laborer captain bound by the shadow of his boss, whose bones are etched with hundreds of tally marks.

Motives & Tactics: Enforce order, Deliver product, Snarl, Inform Lord Drayman

Difficulty: 15 | Thresholds: 10/24 | HP: 7 | Stress: 5

ATK: +3 | Scrimshaw Blade: Melee | 2d8 +4 Physical

Experience: Ruthless +3, Heavy Hitter +2

HP:

STRESS:

Features

Union Breaker - Passive: Tallied creatures cannot clear Stress while within Close range of Grinfall.
Settle Up - Action: Grinfall bellows “Time to pay!”. Any creatures which have been Tallied by Bonenotchers within Close range Mark a Stress.
Shift Change - Action: Blowing a sharp piercing whistle, Grinfall commands his team. All allies within Close range may immediately move to new positions within Close range.
Hook & Haul - Action: Grinfall lashes out with spectral chains, choosing a target within Close range. The target must make an Agility Reaction Roll, taking 2d8+4 magical damage and being pulled within Melee range if they fail. Tallied targets make the roll with Disadvantage.

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