Skip to content

Senior Sitizens

Adversaries Designed by Hack Shack Gaming • Art by John Gronquist

Adversary overview

Massive overstuffed high-back chairs animated by the Blessing, slow but resolute, forming sturdy anchors of comfort amid chaos.

Larger heavier padded chairs, animated by the spirit of the Blessing of Saint Bungus. They might not serve as well as soldiers in General Barback’s ranks, but have just as much purpose and value, providing more strategic support.

Stat block

Tier
2
Type
Support
Difficulty
14
HP
6
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Footrest Slam
Range: Melee
Damage: 2d6+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Heavier Than it Looks

    The Senior Sitizen can only move Very Close for its regular movement. Additionally it cannot be forcibly moved unless the effect would also deal Severe damage.

  • Highbacked Blockade

    Allies within melee range of a Senior Sitizen gain +1 Evasion, as it actively protects them. An ally can not get this benefit more than once at a time.

  • Chair Lift

    A Senior Sitizen may use its action to move a standard sized ally along with its movement, slow as it is.

Actions

  • Armchair General
    stress 1

    The Senior Sitizen marks a Stress to pound out a loud series of thumping encouragement. Allies within Close range may choose to clear a Stress, or gain 1 Hope.

Reactions

Motives & tactics

Steadying Support Smell like Gramps Comfy

Experiences

Senior Sitizens

Tier 2 support

Massive overstuffed high-back chairs animated by the Blessing, slow but resolute, forming sturdy anchors of comfort amid chaos.

Motives & Tactics: Steadying Support, Smell like Gramps, Comfy

Difficulty: 14 | Thresholds: 12/20 | HP: 6 | Stress: 5

ATK: +2 | Footrest Slam: Melee | 2d6+4 Physical

Experience: —

HP:

STRESS:

Features

Heavier Than it Looks - Passive: The Senior Sitizen can only move Very Close for its regular movement. Additionally it cannot be forcibly moved unless the effect would also deal Severe damage.
Highbacked Blockade - Passive: Allies within melee range of a Senior Sitizen gain +1 Evasion, as it actively protects them. An ally can not get this benefit more than once at a time.
Armchair General - Action: The Senior Sitizen marks a Stress to pound out a loud series of thumping encouragement. Allies within Close range may choose to clear a Stress, or gain 1 Hope.
Chair Lift - Passive: A Senior Sitizen may use its action to move a standard sized ally along with its movement, slow as it is.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.