Skip to content

Seraphel

Adversaries Designed by The Amethyst Tankard

Adversary overview

A Fallen Angel who believes he is called by Lothian to destroy 7 magical seals and lock away the evil forever.

Stat block

Tier
4
Type
Solo
Difficulty
19
HP
9
Stress
5
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
33
Major Damage — Mark 2 HP Major
Mark 2 HP
55
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Unarmed
Range: Melee
Damage: 4d8+10
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Ritual of Flesh

    Seraphel has put himself out of time to complete the Ritual. In his phased state, reduce the severity of all damage by one threshold (Severe to Major, Major to Minor, Minor to None), and he can’t be Restrained or Vulnerable. The state also slows Seraphel, and he can only take one action per GM spotlight.

Actions

  • Perform Ritual

    Seraphel completes a part of the ritual. Countdown ticks up One (1).

  • Reactivate Anchor
    fear 2

    Spend two (2) Fear for Seraphel to use his action to corrupt a cleansed Pillar.

  • You Shall Not Interfere
    fear 1

    Spend a Fear to have Seraphel sweep his wings and push all other actors on the map back to Far range.

Reactions

Motives & tactics

Complete Ritual Repel Interruptions

Experiences

Seraphel

Tier 4 solo

A Fallen Angel who believes he is called by Lothian to destroy 7 magical seals and lock away the evil forever.

Motives & Tactics: Complete Ritual, Repel Interruptions

Difficulty: 19 | Thresholds: 33/55 | HP: 9 | Stress: 5

ATK: +6 | Unarmed: Melee | 4d8+10 Physical

Experience:

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Ritual of Flesh - Passive: Seraphel has put himself out of time to complete the Ritual. In his phased state, reduce the severity of all damage by one threshold (Severe to Major, Major to Minor, Minor to None), and he can’t be Restrained or Vulnerable. The state also slows Seraphel, and he can only take one action per GM spotlight.
Perform Ritual - Action: Seraphel completes a part of the ritual. Countdown ticks up One (1).
Reactivate Anchor - Action: Spend two (2) Fear for Seraphel to use his action to corrupt a cleansed Pillar.
You Shall Not Interfere - Action: Spend a Fear to have Seraphel sweep his wings and push all other actors on the map back to Far range.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.