Seraphel
Adversary overview
A Fallen Angel who believes he is called by Lothian to destroy 7 magical seals and lock away the evil forever.
Stat block
Standard attack
Features
Passives
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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Ritual of Flesh
Seraphel has put himself out of time to complete the Ritual. In his phased state, reduce the severity of all damage by one threshold (Severe to Major, Major to Minor, Minor to None), and he can’t be Restrained or Vulnerable. The state also slows Seraphel, and he can only take one action per GM spotlight.
Actions
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Perform Ritual
Seraphel completes a part of the ritual. Countdown ticks up One (1).
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Reactivate Anchorfear 2
Spend two (2) Fear for Seraphel to use his action to corrupt a cleansed Pillar.
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You Shall Not Interferefear 1
Spend a Fear to have Seraphel sweep his wings and push all other actors on the map back to Far range.
Reactions
Motives & tactics
Experiences
Seraphel
Tier 4 solo
A Fallen Angel who believes he is called by Lothian to destroy 7 magical seals and lock away the evil forever.
Motives & Tactics: Complete Ritual, Repel Interruptions
Difficulty: 19 | Thresholds: 33/55 | HP: 9 | Stress: 5
ATK: +6 | Unarmed: Melee | 4d8+10 Physical
Experience: —
HP:
STRESS:
Features
Seraphel
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Seraphel Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.