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Serrin Marlow

Adversary overview

The leader of the Black Fringe pirate clan.

A custom Pirate Captain at Tier 2 from the CRB, made for my Homebrew Campaign.

Stat block

Tier
2
Type
Leader
Difficulty
15
HP
7
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Lightbane
Range: Melee
Damage: D8+7
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Swashbuckler

    When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.

Actions

  • No Quarter
    fear 1

    Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Command Make u2019em walk the plank Plunder Raid

Experiences

  • Commander +3
  • Sailor +2

Serrin Marlow

Tier 2 leader

The leader of the Black Fringe pirate clan.

Motives & Tactics: Command, Make u2019em walk the plank, Plunder, Raid

Difficulty: 15 | Thresholds: 13/25 | HP: 7 | Stress: 5

ATK: +4 | Lightbane: Melee | D8+7 Physical

Experience: Commander +3, Sailor +2

HP:

STRESS:

Features

Swashbuckler - Passive: When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
Reinforcements - Passive: Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.
No Quarter - Action: Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.