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Shadow Assassin

Adversary overview

A shadow assassin with a magical knife made with illusion

The Assassin dressed in black whispers of shadows, and voices of echo in your mind as he tries to add yours to his collection.

Stat block

Tier
2
Type
Solo
Difficulty
17
HP
10
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Magic Knife
Range: Close
Damage: 2d10+2
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Relentless (2)
    fear 1

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • BackStabbed

    When the Shadow Assassin is behind a creature, they can successfully attack from behind. They do 4d10+4 Mag Damage

  • Shadow Step
    stress 1

    Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.

Actions

  • Disengaged
    stress 2

    The assassin cuts his losses and lefts starting a chase/end of scene. They teleport to Very Far range, the party must make agility reaction rolls to possiblity

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Picking off one by one
    fear 1

    The Assassin Teleports behind the PC that missed a Range/Spell attack. The Pc must make an Instinct Reaction Roll. On a failure, they mark 2 stress and make them temporarily Vulnerable. On success, they mark a stress.

Motives & tactics

Unpredictable Isolate targets Backstab

Experiences

  • Assassin +2
  • Illusion Trick +3

Shadow Assassin

Tier 2 solo

A shadow assassin with a magical knife made with illusion

Motives & Tactics: Unpredictable, Isolate targets, Backstab

Difficulty: 17 | Thresholds: 14/26 | HP: 10 | Stress: 5

ATK: +4 | Magic Knife: Close | 2d10+2 Magical

Experience: Assassin +2, Illusion Trick +3

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
BackStabbed - Passive: When the Shadow Assassin is behind a creature, they can successfully attack from behind. They do 4d10+4 Mag Damage
Shadow Step - Passive: Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.
Picking off one by one - Reaction: The Assassin Teleports behind the PC that missed a Range/Spell attack. The Pc must make an Instinct Reaction Roll. On a failure, they mark 2 stress and make them temporarily Vulnerable. On success, they mark a stress.
Disengaged - Action: The assassin cuts his losses and lefts starting a chase/end of scene. They teleport to Very Far range, the party must make agility reaction rolls to possiblity

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