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Shadow Stalker

Adversary overview

A sinister spirit that relentlessly pursue its target.

A summoned creature with only one goal in mind; to pursue and end the life of its target set by its summoner. Masters of shadows, it revels in dark, tight places and would prove to be a worthy foe in dark corridors, tight sewers and even an open field on a moonless night.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
12
Stress
10
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Shadow Pierce
Range: Close
Damage: 2d10+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Constricting Darkness

    Make an attack roll against a target within Far range. Spend a Fear for each additional target. On a success, deal 2d8+3 physical damage and you may mark a Stress to cause your targets to become restrained.

  • Enveloping Dread

    Spend a Fear for each PC in the scene, as darkness envelops everyone. Start a Progress Countdown (Fear spent) as all affected PC's are put into a Vulnerable state, as visions of their fears and nightmares take shape within the darkness. If any PC's uses their action to summon light within the darkness, they must make an action roll appropriate to the narrative.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Elusive Shadows

    When a character is about to attack you, mark a Stress to impose disadvantage on the attack.

Motives & tactics

Isolate Ambush Hunt its prey

Experiences

  • Relentless Pursuer +3
  • Shadow Puppeteer +3

Shadow Stalker

Tier 2 solo

A sinister spirit that relentlessly pursue its target.

Motives & Tactics: Isolate, Ambush, Hunt its prey

Difficulty: 16 | Thresholds: 14/22 | HP: 12 | Stress: 10

ATK: +3 | Shadow Pierce: Close | 2d10+3 Physical

Experience: Relentless Pursuer +3, Shadow Puppeteer +3

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Constricting Darkness - Action: Make an attack roll against a target within Far range. Spend a Fear for each additional target. On a success, deal 2d8+3 physical damage and you may mark a Stress to cause your targets to become restrained.
Elusive Shadows - Reaction: When a character is about to attack you, mark a Stress to impose disadvantage on the attack.
Enveloping Dread - Action: Spend a Fear for each PC in the scene, as darkness envelops everyone. Start a Progress Countdown (Fear spent) as all affected PC's are put into a Vulnerable state, as visions of their fears and nightmares take shape within the darkness. If any PC's uses their action to summon light within the darkness, they must make an action roll appropriate to the narrative.

Discussion

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