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Shadowed Night Mother

Adversary overview

A swirling mass of shadows, black tentacles and fangs.

A reskin and slight tweak to the Mortal Hunter.

Stat block

Tier
2
Type
Leader
Difficulty
16
HP
5
Stress
4
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Lash with Shadow
Range: Very Close
Damage: 2d12+1
Attack Mod: +5
Damage Type: Magical

Features

Passives

  • Shadow Body

    The Night Mother has immunity to all physical damage.

  • Terrifying

    When the Night Mother makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Actions

  • Tethering Death
    fear 1

    Spend a Fear to curse a target within Very Close range with a necrotic Tether until the end of the scene. Attacks made by the Night Mother against a Tethered target deal direct damage. This creature can only maintain one Tether at a time.

  • Inevitable Death
    stress 1

    Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.

Reactions

  • Necrotic Lash

    Countdown (Loop 1d6). When a PC gains a Hope, activate the countdown. When it triggers, the Night Mother lashes out with a swirling black tentacle in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Night Mother succeeds against take 2d8+2 magic damage.

Motives & tactics

Herald of Death Devour Hunt Track

Experiences

  • Herald of Death +3

Shadowed Night Mother

Tier 2 leader

A swirling mass of shadows, black tentacles and fangs.

Motives & Tactics: Herald of Death, Devour, Hunt, Track

Difficulty: 16 | Thresholds: 15/27 | HP: 5 | Stress: 4

ATK: +5 | Lash with Shadow: Very Close | 2d12+1 Magical

Experience: Herald of Death +3

HP:

STRESS:

Features

Shadow Body - Passive: The Night Mother has immunity to all physical damage.
Terrifying - Passive: When the Night Mother makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Tethering Death - Action: Spend a Fear to curse a target within Very Close range with a necrotic Tether until the end of the scene. Attacks made by the Night Mother against a Tethered target deal direct damage. This creature can only maintain one Tether at a time.
Inevitable Death - Action: Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.
Necrotic Lash - Reaction: Countdown (Loop 1d6). When a PC gains a Hope, activate the countdown. When it triggers, the Night Mother lashes out with a swirling black tentacle in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Night Mother succeeds against take 2d8+2 magic damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.