SHALESERPENT BRUTE
Massive. Slow. Built from accumulated grief too heavy to move quickly. Where it goes, the stone cracks.
Motives & Tactics: Crush, Collapse, Trap
Massive. Slow. Built from accumulated grief too heavy to move quickly. Where it goes, the stone cracks.
You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
When the Brute deals Severe damage to a target, that target also marks 2 Stress as the weight of the creature's sorrow presses in.
The Brute cannot be moved by any effect. It is immune to the Restrained condition.
The Brute drives its bulk into the tunnel wall. All characters within Close range must make an Agility (15) roll or take 2d8 physical damage and become Restrained. The passage behind the Brute is now blocked.
Tier 2 bruiser
Massive. Slow. Built from accumulated grief too heavy to move quickly. Where it goes, the stone cracks.
Motives & Tactics: Crush, Collapse, Trap
Difficulty: 15 | Thresholds: 16/28 | HP: 8 | Stress: 4
ATK: +2 | Slam: Melee | 3d10+4 Physical
Experience: —
HP:
STRESS:
Massive. Slow. Built from accumulated grief too heavy to move quickly. Where it goes, the stone cracks.
Motives & Tactics: Crush, Collapse, Trap
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No subclasses available.
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