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Shepherd Cultist Flock

Adversary overview

A mob of cultists, armed with whatever they can find - though a disproportionate number of them wield sheep shears and knitting needles.

A mob of cultists, armed with whatever they can find – though a disproportionate number of them wield sheep shears and knitting needles. They wear high-collared clothing that conceals their throats, the fabric shimmering with purple and black thread.

Stat block

Tier
2
Type
Horde
Difficulty
13
HP
7
Stress
3
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Overwhelm
Range: Melee
Damage: 2d8+2
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Voidwool

    This unit generates the unique resource "Thread" (max 1).

    Each unit gains 1 Thread on self on Encounter start.
    Transfer 1 Thread on self to its target when this unit makes a successful attack against an enemy unit, even if the wound is reduced to Nothing (max 1 on other targets).

  • Horde (1d8+1)

    When the Horde has marked half or more of their Hit Points, their standard attack deals 1d8+1 damage instead.

Actions

Reactions

Motives & tactics

Protect the void well. Protect the Shepherd. Ascend. Enable ascension.

Experiences

Shepherd Cultist Flock

Tier 2 horde (4/HP)

A mob of cultists, armed with whatever they can find - though a disproportionate number of them wield sheep shears and knitting needles.

Motives & Tactics: Protect the void well., Protect the Shepherd., Ascend., Enable ascension.

Difficulty: 13 | Thresholds: 14/19 | HP: 7 | Stress: 3

ATK: +1 | Overwhelm: Melee | 2d8+2 Physical

Experience: —

HP:

STRESS:

Features

Voidwool - Passive: This unit generates the unique resource "Thread" (max 1). Each unit gains 1 Thread on self on Encounter start. Transfer 1 Thread on self to its target when this unit makes a successful attack against an enemy unit, even if the wound is reduced to Nothing (max 1 on other targets).
Horde (1d8+1) - Passive: When the Horde has marked half or more of their Hit Points, their standard attack deals 1d8+1 damage instead.

Discussion

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