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Sheriff

Adversaries Designed by Klara Drope • Art by Klala

Adversary overview

Sheriff

Sheriff Sheriff Sheriff

Stat block

Tier
2
Type
Leader
Difficulty
15
HP
6
Stress
4
Attack mod
-5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Revolver
Range: Far
Damage: 2d10+4
Attack Mod: -5
Damage Type: Physical

Features

Passives

  • Western Saddle

    While the Sheriff is on a mount, they gain a +2 bonus to their difficulty. When they take Severe damage, they're knocked from their mount and lose this benefit until they're next spotlighted.

  • Well Armored

    When the Shiriff takes physical damage, reduce it by 3.

Actions

  • Relentless Pursuit

    If the Sheriff is mounted, move up to Far range toward a target attempting to flee, hide, or reposition, then make a standard attack. On a success, deal 2d8+4 physical damage and the target must mark a Stress.

  • Lassoed

    Make an attack roll against a target within Melee range using the Sheriff's lasso. On a success, mark a Stress to make the target restrained and they must also mark a Stress.

Reactions

Motives & tactics

Sheriff

Experiences

  • Law Enforcement +2

Sheriff

Tier 2 leader

Sheriff

Motives & Tactics: Sheriff

Difficulty: 15 | Thresholds: 13/26 | HP: 6 | Stress: 4

ATK: -5 | Revolver: Far | 2d10+4 Physical

Experience: Law Enforcement +2

HP:

STRESS:

Features

Western Saddle - Passive: While the Sheriff is on a mount, they gain a +2 bonus to their difficulty. When they take Severe damage, they're knocked from their mount and lose this benefit until they're next spotlighted.
Well Armored - Passive: When the Shiriff takes physical damage, reduce it by 3.
Relentless Pursuit - Action: If the Sheriff is mounted, move up to Far range toward a target attempting to flee, hide, or reposition, then make a standard attack. On a success, deal 2d8+4 physical damage and the target must mark a Stress.
Lassoed - Action: Make an attack roll against a target within Melee range using the Sheriff's lasso. On a success, mark a Stress to make the target restrained and they must also mark a Stress.

Discussion

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