Sheriff
A calm and watchful sheriff whose presence alone makes trouble reconsider its choices.
Motives & Tactics: Arrest, Enforce, Protect, Pin down
Designed by
A calm and watchful sheriff whose presence alone makes trouble reconsider its choices.
PCs who openly defy this adversary immediately draw consequences.
When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
Once per scene, mark a Stress to summon 1d4 additional adversaries, which appear at Far range.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 2 leader
A calm and watchful sheriff whose presence alone makes trouble reconsider its choices.
Motives & Tactics: Arrest, Enforce, Protect, Pin down
Difficulty: 15 | Thresholds: 14/26 | HP: 7 | Stress: 5
ATK: +4 | Dual revolvers: Far | 2d8+4 Physical
Experience: Leader +3, Local knowledge +3
HP:
STRESS:
A calm and watchful sheriff whose presence alone makes trouble reconsider its choices.
Motives & Tactics: Arrest, Enforce, Protect, Pin down
A calm and watchful sheriff whose presence alone makes trouble reconsider its choices.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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