Shiverwight
Adversary overview
The souls of frozen travelers who could not let go. Their longing keeps them walking, and their whispers steal warmth from the living.
The snow shifts, and you hear a voice — faint, trembling, impossibly close, “…please… don’t go…”
Figures emerge from the storm, draped in rime and silence. Their eyes glow with the soft blue of buried lanterns, and frost blooms where their bare feet touch the ground.
They were travelers once — dreamers, lovers, heroes — who refused to surrender to the cold. Now they wander the tundra, chasing the memory of comfort, trying to share their last bit of warmth the only way they remember how: by taking yours.
Stat block
Standard attack
Features
Passives
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Frozen Echo
When the Shiverwight marks its last Hit Point, it repeats its last words in life. All PCs in Very Close range must succeed on a Presence Reaction Roll (12) or lose a Hope.
Actions
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Chilling Screamstress 1
Mark a Stress to cause all PCs in Close range to make an Instinct Reaction Roll. On a failure, they mark 1 Armor Slot and are temporarily Vulnerable as frost covers their body. On their turn they can act normally and remain vulnerable or describe how they try to shake off the effects of the frost.
Reactions
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Steal Warmthfear 1
When you succeed on an attack roll, Spend a Fear to deal direct magic damage and cause the target to become Restrained as the Shiverwight grabs onto them and drains the warmth from their body.
Motives & tactics
Experiences
- Endurance +0
Shiverwight
Tier 2 standard
The souls of frozen travelers who could not let go. Their longing keeps them walking, and their whispers steal warmth from the living.
Motives & Tactics: Grapple and steal warmth from the living. End their suffering. Whisper their sadness into the world.
Difficulty: 13 | Thresholds: 8 / 14 | HP: 4 | Stress: 1
ATK: +2 | Icy Grasp: Melee | 2d8+1 Magical
Experience: Endurance +0
HP:
Stress:
Features
Frozen Echo – Passive: When the Shiverwight marks its last Hit Point, it repeats its last words in life. All PCs in Very Close range must succeed on a Presence Reaction Roll (12) or lose a Hope.
Chilling Scream – Action: Mark a Stress to cause all PCs in Close range to make an Instinct Reaction Roll. On a failure, they mark 1 Armor Slot and are temporarily Vulnerable as frost covers their body. On their turn they can act normally and remain vulnerable or describe how they try to shake off the effects of the frost.
Steal Warmth – Reaction: When you succeed on an attack roll, Spend a Fear to deal direct magic damage and cause the target to become Restrained as the Shiverwight grabs onto them and drains the warmth from their body.
Shiverwight
The snow shifts, and you hear a voice — faint, trembling, impossibly close, “…please… don’t go…”
Figures emerge from the storm, draped in rime and silence. Their eyes glow with the soft blue of buried lanterns, and frost blooms where their bare feet touch the ground.
They were travelers once — dreamers, lovers, heroes — who refused to surrender to the cold. Now they wander the tundra, chasing the memory of comfort, trying to share their last bit of warmth the only way they remember how: by taking yours.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Shiverwight Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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