Shroud-Fire Seer
A headless, robed being wreathed in green flame.
Motives & Tactics: Locate, Hex, Warn allies
Designed by
A headless, robed being wreathed in green flame.
A headless, robed being wreathed in green flame.
This adversary is from the Night of the Bonewaker adventure starter by Almost Bedtime Theater.
If Shroud-Fire Gulls are present and can see, the Seer is Difficulty 15 to hit. If no Shroud-Fire Gulls are present, the Seer is Vulnerable and treats all enemies as Hidden.
Make a standard attack. On a success, mark a Stress to engulf the target in ghostly green flames. The target becomes temporarily Vulnerable and glows brightly until this condition is cleared.
If Shroud-Fire Gulls are present and can see, the Seer can mark a Stress to force a PC to reroll their attack on a Seer's ally.
Tier 1 support
A headless, robed being wreathed in green flame.
Motives & Tactics: Locate, Hex, Warn allies
Difficulty: 10 | Thresholds: 5/9 | HP: 3 | Stress: 4
ATK: +2 | Shroud-Fire Blast: Far | 1d6+2 Magical
Experience: Eyes in the Sky +2
HP:
STRESS:
A headless, robed being wreathed in green flame.
Motives & Tactics: Locate, Hex, Warn allies
A headless, robed being wreathed in green flame.
This adversary is from the Night of the Bonewaker adventure starter by Almost Bedtime Theater.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.