Shroud-Fire Slime
A big, pale slime rippling with ghostly green flames.
Motives & Tactics: Consume, Multiply
Designed by
A big, pale slime rippling with ghostly green flames.
A big, pale slime rippling with ghostly green flames.
This adversary is from the Night of the Bonewaker adventure starter by Almost Bedtime Theater.
On a successful attack, the target must mark an Armor Slot without receiving its benefits. (They can still use armor to reduce the damage.) If they can’t mark an Armor Slot, they must mark an HP instead.
Make a standard attack against a target. On a success, the Slime envelops them and the target must mark 2 Stress. Until the target is freed, they must mark an additional Stress when they make an action roll. If the Slime takes Severe damage, is destroyed, or splits, the target is freed. A Slime can only have one target enveloped at a time.
Spend a Fear to split the Slime into a number of Small Shroud-Fire Slimes (with no marked HP or Stress) equal to the number of HP the Slime had remaining. Immediately spotlight up to two of them.
Tier 1 standard
A big, pale slime rippling with ghostly green flames.
Motives & Tactics: Consume, Multiply
Difficulty: 8 | Thresholds: 5/10 | HP: 5 | Stress: 2
ATK: +1 | Pseudopod: Melee | 1d6+1 Physical
Experience: Engulf +1
HP:
STRESS:
A big, pale slime rippling with ghostly green flames.
Motives & Tactics: Consume, Multiply
A big, pale slime rippling with ghostly green flames.
This adversary is from the Night of the Bonewaker adventure starter by Almost Bedtime Theater.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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