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Silkwing Strider

Adversaries Designed by Júlia Alberto

Adversary overview

A lean cave-dwelling bat-spider hybrid with long legs and a serrated maw, bred to stalk tunnels and overwhelm prey.

I love the Silkwing design from the Incredible Creatures, by Alan Tucker, but I needed more options for an encounter that I was planning. So I tried to follow the same principles and ended with this version of a Standard adversary.

Stat block

Tier
2
Type
Standard
Difficulty
13
HP
5
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fangs
Range: Melee
Damage: 2d8+5
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Skittering Glide

    The Strider can climb and walk on vertical surfaces and even upside down, additionally they can mark a Stress to move up to Far range instead of Close range before taking an action.

  • Flanking Tactics

    When the Strider is within Melee range of a creature and another Silkwing is within Close range of that same creature, attacks against that creature have advantage.

Actions

  • Chittering Shriek
    stress 1

    Mark 1 Stress to force all creatures within Very Close range to make an Presence Reaction Roll (14). On a failure, the next attack against the target has advantage.

Reactions

Motives & tactics

Flank prey Chase intruders Defend the nest

Experiences

  • Voracious +2

Silkwing Strider

Tier 2 standard

A lean cave-dwelling bat-spider hybrid with long legs and a serrated maw, bred to stalk tunnels and overwhelm prey.

Motives & Tactics: Flank prey, Chase intruders, Defend the nest

Difficulty: 13 | Thresholds: 7 / 18 | HP: 5 | Stress: 3

ATK: 0 | Fangs: Melee | 2d8+5 Physical

Experience: Voracious +2

HP:

Stress:

Features

Skittering Glide – Passive: The Strider can climb and walk on vertical surfaces and even upside down, additionally they can mark a Stress to move up to Far range instead of Close range before taking an action.

Flanking Tactics – Passive: When the Strider is within Melee range of a creature and another Silkwing is within Close range of that same creature, attacks against that creature have advantage.

Chittering Shriek – Action: Mark 1 Stress to force all creatures within Very Close range to make an Presence Reaction Roll (14). On a failure, the next attack against the target has advantage.

Discussion

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