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Skeleton Bonewright

Adversaries Designed by Alex

Adversary overview

A skeleton medic preserving and restoring its allies to keep up the pressure.

Stat block

Tier
1
Type
Support
Difficulty
11
HP
3
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
4
Major Damage — Mark 2 HP Major
Mark 2 HP
9
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bone Fragments
Range: Close
Damage: 1d6+1
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Work With What You’ve Got

    The Bonewright may mark their HP or mark HP on a skeleton ally within Very Close instead of marking a Stress.

Actions

  • Patch Up
    stress 1

    Mark a Stress and pick a skeleton ally within Very Close range. Clear up to 2 HP on that ally.

  • Get Back in There
    fear 1

    Spend a Fear and choose a defeated skeleton ally within Close. Activate a Countdown (1d4) as the Bonewright tries to re-assemble them. When the countdown triggers, mark a Stress to return that ally to the scene with up to 2 HP cleared.

Reactions

  • Use This!

    When an ally within Close succeeds on an attack, mark a Stress to add 1d6 to their damage (combine this damage).

Motives & tactics

Assemble skeletons Mend allies Stay out of the fight Steal flesh

Experiences

  • Engineer +2

Skeleton Bonewright

Tier 1 support

A skeleton medic preserving and restoring its allies to keep up the pressure.

Motives & Tactics: Assemble skeletons, Mend allies, Stay out of the fight, Steal flesh

Difficulty: 11 | Thresholds: 4/9 | HP: 3 | Stress: 3

ATK: 0 | Bone Fragments: Close | 1d6+1 Physical

Experience: Engineer +2

HP:

STRESS:

Features

Work With What You’ve Got - Passive: The Bonewright may mark their HP or mark HP on a skeleton ally within Very Close instead of marking a Stress.
Patch Up - Action: Mark a Stress and pick a skeleton ally within Very Close range. Clear up to 2 HP on that ally.
Get Back in There - Action: Spend a Fear and choose a defeated skeleton ally within Close. Activate a Countdown (1d4) as the Bonewright tries to re-assemble them. When the countdown triggers, mark a Stress to return that ally to the scene with up to 2 HP cleared.
Use This! - Reaction: When an ally within Close succeeds on an attack, mark a Stress to add 1d6 to their damage (combine this damage).

Discussion

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