Skeleton Bonewright
A skeleton medic preserving and restoring its allies to keep up the pressure.
Motives & Tactics: Assemble skeletons, Mend allies, Stay out of the fight, Steal flesh
A skeleton medic preserving and restoring its allies to keep up the pressure.
The Bonewright may mark their HP or mark HP on a skeleton ally within Very Close instead of marking a Stress.
Mark a Stress and pick a skeleton ally within Very Close range. Clear up to 2 HP on that ally.
Spend a Fear and choose a defeated skeleton ally within Close. Activate a Countdown (1d4) as the Bonewright tries to re-assemble them. When the countdown triggers, mark a Stress to return that ally to the scene with up to 2 HP cleared.
When an ally within Close succeeds on an attack, mark a Stress to add 1d6 to their damage (combine this damage).
Tier 1 support
A skeleton medic preserving and restoring its allies to keep up the pressure.
Motives & Tactics: Assemble skeletons, Mend allies, Stay out of the fight, Steal flesh
Difficulty: 11 | Thresholds: 4/9 | HP: 3 | Stress: 3
ATK: 0 | Bone Fragments: Close | 1d6+1 Physical
Experience: Engineer +2
HP:
STRESS:
A skeleton medic preserving and restoring its allies to keep up the pressure.
Motives & Tactics: Assemble skeletons, Mend allies, Stay out of the fight, Steal flesh
A skeleton medic preserving and restoring its allies to keep up the pressure.
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No subclasses available.
Answer any of the following, or create your own.
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