Smokehound Operative
Adversary overview
A Smokehound operative is a patient, unseen marksman who strikes from concealment, marks their target, and disappears before retaliation.
Smokehound operatives prepare the battlefield before the fight begins, taking concealed positions and creating overlapping sightlines that punish movement. They strike from hiding, coordinate fire on marked targets, and constantly reposition—vanishing and resetting the fight rather than standing their ground.
Stat block
Standard attack
Features
Passives
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From the Fog
If attacking while Hidden, add an additional 1d8 to the damage roll.
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Ghost Step
After making an attack roll you may move up to Close range and attempt to Hide.
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Night Vision
This adversary sees in heavily obscured conditions and darkness as if it was clear and bright.
Actions
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Mark the Preyfear 2
This adversary picks a target they can see. Attacks made by this and other Smokehound adversaries critically hit on an 18 or higher until the target leaves its line of sight.
Reactions
Motives & tactics
Experiences
Smokehound Operative
Tier 2 skulk
A Smokehound operative is a patient, unseen marksman who strikes from concealment, marks their target, and disappears before retaliation.
Motives & Tactics: Stealth, Ambush, Ranged, Coordinated
Difficulty: 14 | Thresholds: 8 / 18 | HP: 5 | Stress: 4
ATK: +4 | Long Rifle: Far | 2d8+1 Physical
Experience: —
HP:
Stress:
Features
From the Fog – Passive: If attacking while Hidden, add an additional 1d8 to the damage roll.
Ghost Step – Passive: After making an attack roll you may move up to Close range and attempt to Hide.
Night Vision – Passive: This adversary sees in heavily obscured conditions and darkness as if it was clear and bright.
Mark the Prey – Action: This adversary picks a target they can see. Attacks made by this and other Smokehound adversaries critically hit on an 18 or higher until the target leaves its line of sight.
Smokehound Operative
Smokehound operatives prepare the battlefield before the fight begins, taking concealed positions and creating overlapping sightlines that punish movement. They strike from hiding, coordinate fire on marked targets, and constantly reposition—vanishing and resetting the fight rather than standing their ground.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Smokehound Operative Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.