SnapJaw Remnant
Adversary overview
A rhino-sized remnant that scouts the caverns of Switch Withawick to find hapless prey to consume as bio fuel.
Stat block
Standard attack
Features
Passives
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Relentless (X)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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Rending Bite
When the SnapJaw makes a successful attack with its Toothy Maw, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
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No Hope
When a PC rolls with Fear while within Very Close range of the SnapJaw, they lose a Hope.
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Natural Swimmer
In the water the SnapJaw can travel until far range while spotlighted.
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Broken Shell
When the SnapJaw marks its last HP, its outer armor ruptures and falls away. Replace it with SnapJaw Remnant: Exposed Core and immediately spotlight it.
Actions
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Searing Beamstress 1
Mark a Stress to release a searing beam from the SnapJaws mouth. On a success, it deals 3d8+10 tech damage against a target in Very Far range. The target is Vulnerable until they roll with hope.
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Devastating Bitefear 1
Make an attack roll against a target within Close range. On a success, spend a fear to force the target to suceed on a Strength Reaction Roll (18) or become Restrained or succeed on an Agility Reaction Roll (18) or become Thrown up to close range. If Restrained they remain so until they can break free with a successful Strength Roll (18) or the SnapJaw takes Major or greater damage.
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Cloakedstress 1
Mark a stress to give the SnapJaw the Hidden condition. All PCs within Close Range and looking into the direction of the SnapJaw can make an Instinct Reaction Roll (18) to try and locate it. On a failure, the SnapJaw has the hidden condition until the end of its next attack. Attacks made against the SnapJaw are at disadvantage. The next attack made by the SnapJaw while Hidden has advantage.
Reactions
Motives & tactics
Experiences
- Lurk in the Dark +3
SnapJaw Remnant
Tier 3 solo
A rhino-sized remnant that scouts the caverns of Switch Withawick to find hapless prey to consume as bio fuel.
Motives & Tactics: Find and isolate prey, Target the weak
Difficulty: 18 | Thresholds: 20/40 | HP: 10 | Stress: 6
ATK: +5 | Toothy Maw: Melee | 3d6+10 Physical
Experience: Lurk in the Dark +3
HP:
STRESS:
Features
SnapJaw Remnant
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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SnapJaw Remnant Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.