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Snitch

Adversary overview

One of the general manager's little pets

Stat block

Tier
1
Type
Support
Difficulty
12
HP
4
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
5
Major Damage — Mark 2 HP Major
Mark 2 HP
9
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Knife
Range: Melee
Damage: 1d6+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Petty

    Failures against the Snitch advance the report to the manager countdown by 2.

Actions

Reactions

  • Report to the Manager

    Consequence Countdown (1d4) Begin when the snitch enters the scene. Advance when a player fails a roll. On trigger generate d4 fear.

    What are the players being snitched on for?

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Evolutions

Motives & tactics

Generate fear Annoy and stress Please the manager

Experiences

  • always listening +3

Snitch

Tier 1 support

One of the general manager's little pets

Motives & Tactics: Generate fear, Annoy and stress, Please the manager

Difficulty: 12 | Thresholds: 5/9 | HP: 4 | Stress: 4

ATK: +2 | Knife: Melee | 1d6+2 Physical

Experience: always listening +3

HP:

STRESS:

Features

Petty - Passive: Failures against the Snitch advance the report to the manager countdown by 2.
Report to the Manager - Reaction: Consequence Countdown (1d4) Begin when the snitch enters the scene. Advance when a player fails a roll. On trigger generate d4 fear.

What are the players being snitched on for?

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.