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Sootfoot Warrior

Adversary overview

A would-be hero trained for glory, hesitates at all the wrong moments.

This warrior cling to old drills, and secondhand tales of bravery, trying to prove themselves constantly.

Stat block

Tier
2
Type
Bruiser
Difficulty
14
HP
7
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rusty Sword
Range: Melee
Damage: 2d10+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

Actions

Reactions

  • Momentum

    When the Warrior makes a successful attack against a PC, you gain a Fear.

  • Angry Reprisal

    When the Warrior marks 2 or more HP from an attack within Melee range, you can make a standard attack against the attacker. On a success, the Warrior deals 2d12+6 physical damage instead of their standard damage.

  • Not Like Last Time
    fear 1

    When the Warrior becomes Vulnerable, they may Spend a Fear to ignore that effect and immediately move anywhere within Close range.

  • Instant Tetanus
    stress 1

    When the Warrior makes a target mark Hit Points with an attack using their Rusty Sword, they may also Mark a Stress to make that target Vulnerable.

Motives & tactics

Hold the line Follow orders March back and forth Pose heroically

Experiences

  • Survivor +2
  • Battle Drills +3

Sootfoot Warrior

Tier 2 bruiser

A would-be hero trained for glory, hesitates at all the wrong moments.

Motives & Tactics: Hold the line, Follow orders, March back and forth, Pose heroically

Difficulty: 14 | Thresholds: 15/26 | HP: 7 | Stress: 5

ATK: +3 | Rusty Sword: Melee | 2d10+2 Physical

Experience: Survivor +2, Battle Drills +3

HP:

STRESS:

Features

Momentum - Reaction: When the Warrior makes a successful attack against a PC, you gain a Fear.
Angry Reprisal - Reaction: When the Warrior marks 2 or more HP from an attack within Melee range, you can make a standard attack against the attacker. On a success, the Warrior deals 2d12+6 physical damage instead of their standard damage.
Not Like Last Time - Reaction: When the Warrior becomes Vulnerable, they may Spend a Fear to ignore that effect and immediately move anywhere within Close range.
Instant Tetanus - Reaction: When the Warrior makes a target mark Hit Points with an attack using their Rusty Sword, they may also Mark a Stress to make that target Vulnerable.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.