Sootfoot Wizard
This warrior cling to old drills, and secondhand tales of bravery, trying to prove themselves constantly.
Motives & Tactics: Avoid direct fights, Cause chaos, Miscast magic, Overexplain everything
Designed by
This warrior cling to old drills, and secondhand tales of bravery, trying to prove themselves constantly.
The Sootfoot Wizard uses academic language to explain away poor results, citing obscure theories no one else has heard of. Knows enough to be useful, but resents every reminder of what they might have been.
Mark a Stress to target a creature the Sootfoot Wizard cannot see with their Warped Wand attack.
Mark a Stress to choose a location within Far range. All targets within a Very Close range to that location must make an Agility Reaction Roll (14). Targets who fail take 2d8+2 magic damage, and mark a Stress. Targets who succeed take no damage, and gain 1 Hope.
When the Wizard is hit by an attack, they may mark a Stress to reduce the damage by half and teleport to a location within Far range.
Tier 2 ranged
This warrior cling to old drills, and secondhand tales of bravery, trying to prove themselves constantly.
Motives & Tactics: Avoid direct fights, Cause chaos, Miscast magic, Overexplain everything
Difficulty: 14 | Thresholds: 8/16 | HP: 5 | Stress: 7
ATK: +4 | Warped Wand: Far | 2d8 +4 Magical
Experience: Obscure Knowledge +3, Dirty Tricks +2
HP:
STRESS:
This warrior cling to old drills, and secondhand tales of bravery, trying to prove themselves constantly.
Motives & Tactics: Avoid direct fights, Cause chaos, Miscast magic, Overexplain everything
The Sootfoot Wizard uses academic language to explain away poor results, citing obscure theories no one else has heard of. Knows enough to be useful, but resents every reminder of what they might have been.
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No subclasses available.
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