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Soulless Arcane Machine (S.A.M.)

Adversaries Designed by Ivory Creative Press

Adversary overview

The "perfect machine" created by Samwise Stark that has now formed its own agendas.

The Soulless Arcane Machine, or S.A.M. for short, was the creators attempt at the “perfect son.” Smarter and more capable than a Droid, but with no sense of freedom or mortality like a Clank has. However, little does he know, His perfect son has become more than he ever could have imagined. Now making his own plans to “optimize the world” and “rid the planes of those burdened by their own existential thoughts.”

Stat block

Tier
2
Type
Solo
Difficulty
17
HP
10
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
18
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Arm Cannon
Range: Far
Damage: 3d10+4
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Physical Resistance

    S.A.M. takes half damage from physical damage attacks.

  • Relentless (3)
    fear 1

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Priority Target
    stress 1

    Mark a Stress to gain advantage on your next attack against a specific target.

  • Scatter Beam
    fear 1

    After making a successful attack roll, Spend a Fear and target up to 2 characters within range of the attack. If the roll would succeed against them aswell, they take half damage from the attack.

  • Decay Strike
    fear 1

    Spend a Fear to break through enemies' defences. When this attack succeeds, the target takes 3d8 Magic Damage and must mark an armor slot without gaining its benefits.

Reactions

  • Frayed Wires
    stress 1

    After taking Major Damage, Mark a Stress to deal 1d4 Stress damage to anyone within Very Close Range.

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear. (Does not apply to additional hits from "Scatter Beam.")

Motives & tactics

Gain Control Optimize Cull the Weak Avoid Suspicion

Experiences

  • Resilient Design +2
  • Well Oiled +2
  • Heartless +3

Soulless Arcane Machine (S.A.M.)

Tier 2 solo

The "perfect machine" created by Samwise Stark that has now formed its own agendas.

Motives & Tactics: Gain Control, Optimize, Cull the Weak, Avoid Suspicion

Difficulty: 17 | Thresholds: 18/27 | HP: 10 | Stress: 6

ATK: +4 | Arm Cannon: Far | 3d10+4 Magical

Experience: Resilient Design +2, Well Oiled +2, Heartless +3

HP:

STRESS:

Features

Physical Resistance - Passive: S.A.M. takes half damage from physical damage attacks.
Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Priority Target - Action: Mark a Stress to gain advantage on your next attack against a specific target.
Scatter Beam - Action: After making a successful attack roll, Spend a Fear and target up to 2 characters within range of the attack. If the roll would succeed against them aswell, they take half damage from the attack.
Decay Strike - Action: Spend a Fear to break through enemies' defences. When this attack succeeds, the target takes 3d8 Magic Damage and must mark an armor slot without gaining its benefits.
Frayed Wires - Reaction: After taking Major Damage, Mark a Stress to deal 1d4 Stress damage to anyone within Very Close Range.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear. (Does not apply to additional hits from "Scatter Beam.")

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.