Spark Hopper
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Motives & Tactics: —
The Minion is defeated when they take any damage. For every 4 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
When the Spark Hopper succeeds an an attack roll, the target must mark a Stress
Tier 1 minion
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Motives & Tactics: —
Difficulty: 11 | Thresholds: 1/1 | HP: 1 | Stress: 2
ATK: +2 | Slicing Tools: Melee | 4 Magical
Experience: try to repair +1
HP:
STRESS:
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Motives & Tactics: —
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.