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Spearow ((No. 21) Normal/Flying)

Adversaries Designed by Shield's Rest

Adversary overview

Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne.

Evolves at level 2.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
1
Type
Standard
Difficulty
10
HP
2
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
5
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tackle
Range: Melee
Damage: 1d6+2 Normal Type Damage
Attack Mod: 0
Damage Type: Physical

Features

Passives

Actions

  • Gust

    Make a Command Roll against a target within Close range. On a success, deal 3d6+2 Flying damage. This move hits Pokémon in the middle of Fly/Bounce/Sky Drop with double damage.

  • Sand Attack

    Throw sand in the face of a target within Very Close range. The target must make a Reaction Roll 10. On a failure the target temporarily has disadvantage on action rolls.

Reactions

Motives & tactics

Aggressive Blind and Pester enemies

Experiences

Spearow ((No. 21) Normal/Flying)

Tier 1 standard

Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne.

Motives & Tactics: Aggressive, Blind and Pester enemies

Difficulty: 10 | Thresholds: 5 / 10 | HP: 2 | Stress: 3

ATK: 0 | Tackle: Melee | 1d6+2 Normal Type Damage Physical

Experience:

HP:

Stress:

Features

Gust – Action: Make a Command Roll against a target within Close range. On a success, deal 3d6+2 Flying damage. This move hits Pokémon in the middle of Fly/Bounce/Sky Drop with double damage.

Sand Attack – Action: Throw sand in the face of a target within Very Close range. The target must make a Reaction Roll 10. On a failure the target temporarily has disadvantage on action rolls.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.