Skip to content

Spectral Hound

Adversaries Designed by Júlia Alberto

Adversary overview

A ghostly hunting hound bound to an ancient battlefield, phasing in and out of reality as it tracks its prey.

This is my take on the Stonewraith from the Daggerheart System Reference Document, but changed to be a Spectral unit, alongside Spectral Guardian, Spectral Captain and Spectral Archer.

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
5
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite and Claws
Range: Melee
Damage: 2d*+6
Attack Mod: 0
Damage Type: Magical

Features

Passives

  • Ghost

    The Hound has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.

  • Phasing Stalker

    While the Hound is not in direct line of sight of any PC, it is considered Hidden.

  • Spectral Ambush
    stress 1

    While Hidden, mark a Stress to emerge into Melee range of a target within Very Close range. The target must succeed on an Agility or Instinct Reaction Roll (15) or take 2d8 magic damage and become temporarily Restrained.

  • Ghostly Roar
    fear 1

    Spend a Fear to roar, causing a spectral energy to propagate. All targets within Close range must succeed on an Presence Reaction Roll (14) or take 2d8 magic damage and become Vulnerable temporarily.

Actions

Reactions

Motives & tactics

Stalk silently Isolate prey Strike from beyond the veil

Experiences

  • Ancient Knowledge +2

Spectral Hound

Tier 2 skulk

A ghostly hunting hound bound to an ancient battlefield, phasing in and out of reality as it tracks its prey.

Motives & Tactics: Stalk silently, Isolate prey, Strike from beyond the veil

Difficulty: 13 | Thresholds: 10/22 | HP: 5 | Stress: 3

ATK: 0 | Bite and Claws: Melee | 2d*+6 Magical

Experience: Ancient Knowledge +2

HP:

STRESS:

Features

Ghost - Passive: The Hound has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Phasing Stalker - Passive: While the Hound is not in direct line of sight of any PC, it is considered Hidden.
Spectral Ambush - Passive: While Hidden, mark a Stress to emerge into Melee range of a target within Very Close range. The target must succeed on an Agility or Instinct Reaction Roll (15) or take 2d8 magic damage and become temporarily Restrained.
Ghostly Roar - Passive: Spend a Fear to roar, causing a spectral energy to propagate. All targets within Close range must succeed on an Presence Reaction Roll (14) or take 2d8 magic damage and become Vulnerable temporarily.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.