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Spider Horde

Adversaries Designed by JC

Adversary overview

Giant Spider Colony

Colony of dog sized spiders (think Mirkwood).
Optional web ambush feature – PC instinct roll with difficulty of 15 to realise they are within web; can escape on finesse or strength roll: 15+ escape and can prepare; 10-14 vulnerable until next move, <10 restrained and vulnerable until freed or pass strength or finesse check (difficulty 12)

Stat block

Tier
2
Type
Horde
Difficulty
15
HP
12
Stress
6
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fangs
Range: Melee
Damage: 2d6
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (HP/4)

    The spider horde can be spotlighted up to a number equal to their remaining HP divided by 4 per GM turn. Spend fear as usual to spotlight them.

  • Ensnare / webslinger

    Restrain a target within close range in lieu of standard attack (webslinger)

Actions

  • Envenomate

    When a HP is marked from a standard attack target is envenomated - whenever target takes an action they must pass a strength reaction roll (difficulty 14) or mark a stress; when all stress are marked target is paralyzed, if two consecutive reaction rolls successful condition is cleared

Reactions

  • Firefraid

    Attacks with fire will increase damage by one threshold and horde will retreat to far range when HP taken from attack with fire

Motives & tactics

Ambush Ensnare

Experiences

  • Ambush +2
  • Hide +2

Spider Horde

Tier 2 horde (1/HP)

Giant Spider Colony

Motives & Tactics: Ambush, Ensnare

Difficulty: 15 | Thresholds: 10/20 | HP: 12 | Stress: 6

ATK: +2 | Fangs: Melee | 2d6 Physical

Experience: Ambush +2, Hide +2

HP:

STRESS:

Features

Envenomate - Action: When a HP is marked from a standard attack target is envenomated - whenever target takes an action they must pass a strength reaction roll (difficulty 14) or mark a stress; when all stress are marked target is paralyzed, if two consecutive reaction rolls successful condition is cleared
Relentless (HP/4) - Passive: The spider horde can be spotlighted up to a number equal to their remaining HP divided by 4 per GM turn. Spend fear as usual to spotlight them.
Ensnare / webslinger - Passive: Restrain a target within close range in lieu of standard attack (webslinger)
Firefraid - Reaction: Attacks with fire will increase damage by one threshold and horde will retreat to far range when HP taken from attack with fire

Discussion

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