Spider Horde
Adversary overview
Giant Spider Colony
Colony of dog sized spiders (think Mirkwood).
Optional web ambush feature – PC instinct roll with difficulty of 15 to realise they are within web; can escape on finesse or strength roll: 15+ escape and can prepare; 10-14 vulnerable until next move, <10 restrained and vulnerable until freed or pass strength or finesse check (difficulty 12)
Stat block
Standard attack
Features
Passives
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Relentless (HP/4)
The spider horde can be spotlighted up to a number equal to their remaining HP divided by 4 per GM turn. Spend fear as usual to spotlight them.
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Ensnare / webslinger
Restrain a target within close range in lieu of standard attack (webslinger)
Actions
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Envenomate
When a HP is marked from a standard attack target is envenomated - whenever target takes an action they must pass a strength reaction roll (difficulty 14) or mark a stress; when all stress are marked target is paralyzed, if two consecutive reaction rolls successful condition is cleared
Reactions
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Firefraid
Attacks with fire will increase damage by one threshold and horde will retreat to far range when HP taken from attack with fire
Motives & tactics
Experiences
- Ambush +2
- Hide +2
Spider Horde
Tier 2 horde (1/HP)
Giant Spider Colony
Motives & Tactics: Ambush, Ensnare
Difficulty: 15 | Thresholds: 10/20 | HP: 12 | Stress: 6
ATK: +2 | Fangs: Melee | 2d6 Physical
Experience: Ambush +2, Hide +2
HP:
STRESS:
Features
Spider Horde
Colony of dog sized spiders (think Mirkwood).
Optional web ambush feature – PC instinct roll with difficulty of 15 to realise they are within web; can escape on finesse or strength roll: 15+ escape and can prepare; 10-14 vulnerable until next move, <10 restrained and vulnerable until freed or pass strength or finesse check (difficulty 12)
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Spider Horde Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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