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Spitter Mutant

Adversary overview

A leaking corpse that smells like sickness, bile, and battery acid, a little bit like someone with salmonella.

Stat block

Tier
2
Type
Ranged
Difficulty
14
HP
4
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Spit
Range: Far
Damage: 2d12+2
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Acid Spit

    When someone is hit by the standard attack they get the poisoned and ignited condition causing them to mark an HP and a Stress whenever they take an action. The Spitter has very low PH hair that can be bandaged dif (15) around the wound after a Spitter is defeated to clear the poisoned and ignited condition. You get an amount of hair bandages equal to the amount of players.

  • Noxious Corpse

    Any living creature within close range of the mutant has their attack bonus, evasion, and thresholds decrease by 1.

Actions

  • Acid Splash
    stress 1

    Spend a Stress to lop a big glob of acid at a point without creatures within very close range of it that is within far range. Any living creature that gets within very close range of that point marks a hit point.

Reactions

  • Shadow In The Dark
    fear 2

    Spend 2 fear to make the Spitter and 2 Rotted Zombies with the Noxious Corpse passive appear at anytime within far range of the party.

Evolutions

Motives & tactics

Melt Cutoff Escape Shoot From Afar

Experiences

Spitter Mutant

Tier 2 ranged

A leaking corpse that smells like sickness, bile, and battery acid, a little bit like someone with salmonella.

Motives & Tactics: Melt, Cutoff Escape, Shoot From Afar

Difficulty: 14 | Thresholds: 7/16 | HP: 4 | Stress: 3

ATK: 0 | Spit: Far | 2d12+2 Physical

Experience: —

HP:

STRESS:

Features

Acid Spit - Passive: When someone is hit by the standard attack they get the poisoned and ignited condition causing them to mark an HP and a Stress whenever they take an action. The Spitter has very low PH hair that can be bandaged dif (15) around the wound after a Spitter is defeated to clear the poisoned and ignited condition. You get an amount of hair bandages equal to the amount of players.
Noxious Corpse - Passive: Any living creature within close range of the mutant has their attack bonus, evasion, and thresholds decrease by 1.
Shadow In The Dark - Reaction: Spend 2 fear to make the Spitter and 2 Rotted Zombies with the Noxious Corpse passive appear at anytime within far range of the party.
Acid Splash - Action: Spend a Stress to lop a big glob of acid at a point without creatures within very close range of it that is within far range. Any living creature that gets within very close range of that point marks a hit point.

Discussion

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