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Stalker Construct

Adversary overview

A wolf-like mechanical construct designed to protect a facility

Stalker constructs, manufactured by the Ossuary Corporation to guard their facilities, are often the first automata in an area to be corrupted by the smelting plague. They pose a wicked threat to reclamation teams, as their harpoons would be deadly even without the possibility of transmitting the plague.

Stat block

Tier
1
Type
Skulk
Difficulty
11
HP
4
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
9
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 1d6+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Pack Tactics

    If the Stalker makes a successful standard attack and another Stalker Construct is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.

Actions

  • Harpoon Shot
    stress 1

    Mark a Stress to make an attack against a target within Close range. On a success, deal 2d4+2 direct physical damage and make them Restrained.

Reactions

Motives & tactics

Defend territory Subdue intruders Surround Trail

Experiences

  • Attuned Senses +3

Stalker Construct

Tier 1 skulk

A wolf-like mechanical construct designed to protect a facility

Motives & Tactics: Defend territory, Subdue intruders, Surround, Trail

Difficulty: 11 | Thresholds: 7/9 | HP: 4 | Stress: 3

ATK: +2 | Claws: Melee | 1d6+3 Physical

Experience: Attuned Senses +3

HP:

STRESS:

Features

Pack Tactics - Passive: If the Stalker makes a successful standard attack and another Stalker Construct is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.
Harpoon Shot - Action: Mark a Stress to make an attack against a target within Close range. On a success, deal 2d4+2 direct physical damage and make them Restrained.

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