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Storm Elemental

Adversaries Designed by Dagger Dog Dad • Art by Arthur Gimaldinov

Adversary overview

A sentient storm bound to other elements like earth or clouds to maintain a form.

Stat block

Tier
2
Type
Skulk
Difficulty
15
HP
7
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Elemental Blast
Range: Far
Damage: 2d10 + 4
Attack Mod: +2
Damage Type: Magical

Features

Passives

  • Head in the Clouds

    Before they make their first attack in a fight or after they become Hidden, the Elemental is indistinguishable from other clouds until their next attack or a PC succeeds on an Instinct Roll to identify them.

  • Surge Life
    fear 2

    When the PCs enter the scene activate a Life Surge countdown (6). This countdown ticks down when a PC rolls with Fear. When the countdown ends, Spend 2 Fear to summon a Minor Earth Elemental at target grounded location within Far range. Spend a Fear to restart the countdown.

Actions

  • Lightning Breath
    fear 2

    Once per scene, unleash a devastating area attack affecting all enemies within Close range, dealing 1d12 damage. Mark a Stress to use more than once per scene.

  • Eye of the Storm
    stress 1

    Mark a Stress to choose a point within Far range. The ground within Very Close range of that point is a calm safe-zone. All creatures within Close and Far range must make an Agility or Strength Reaction Roll. Targets who fail take 3d8 magic damage from the storm. Targets who succeed take half damage.

Reactions

  • Consume Nimbus

    Three times per scene, when the Elemental moves on top of a cloud or source of air, consume them to clear an HP or a Stress.

Motives & tactics

Push Shock Summon Hide

Experiences

  • Huffing and Puffing +3

Storm Elemental

Tier 2 skulk

A sentient storm bound to other elements like earth or clouds to maintain a form.

Motives & Tactics: Push, Shock, Summon, Hide

Difficulty: 15 | Thresholds: 15/27 | HP: 7 | Stress: 4

ATK: +2 | Elemental Blast: Far | 2d10 + 4 Magical

Experience: Huffing and Puffing +3

HP:

STRESS:

Features

Head in the Clouds - Passive: Before they make their first attack in a fight or after they become Hidden, the Elemental is indistinguishable from other clouds until their next attack or a PC succeeds on an Instinct Roll to identify them.
Surge Life - Passive: When the PCs enter the scene activate a Life Surge countdown (6). This countdown ticks down when a PC rolls with Fear. When the countdown ends, Spend 2 Fear to summon a Minor Earth Elemental at target grounded location within Far range. Spend a Fear to restart the countdown.
Lightning Breath - Action: Once per scene, unleash a devastating area attack affecting all enemies within Close range, dealing 1d12 damage. Mark a Stress to use more than once per scene.
Eye of the Storm - Action: Mark a Stress to choose a point within Far range. The ground within Very Close range of that point is a calm safe-zone. All creatures within Close and Far range must make an Agility or Strength Reaction Roll. Targets who fail take 3d8 magic damage from the storm. Targets who succeed take half damage.
Consume Nimbus - Reaction: Three times per scene, when the Elemental moves on top of a cloud or source of air, consume them to clear an HP or a Stress.

Discussion

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