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Strahd von Zarovich

Adversaries Designed by IamWJC

Adversary overview

I am the ancient. My beginnings are lost in the darkness or the past. I am not dead. Nor am I alive. I am undead, forever.

Created using the version of Strahd from https://daggerstrahd.github.io, and the modified using RightKnighttoFight’s homebrew adversary guide (https://docs.google.com/document/u/0/d/12g-obIkdGJ_iLL19bS0oKPDDvPbPI9pWUiFqGw8ED88/mobilebasic)

While listed as as solo, solo is a bit of a misnomer. I debated on changing him to a Leader type (as he has abilities to summon “minions”), but ultimately left it as solo. He does have more features than your average DH adversary, but that is the nature of both trying to convert and fit the actual Curse of Strahd story, and to account for the fact that he might be fought solo.

Update: I removed the Castle Ravenloft Lair action and moved those to an environment (not ready for publishing yet)

Stat block

Tier
3
Type
Solo
Difficulty
19
HP
10
Stress
6
Attack mod
+7
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
40
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 3d10+8
Attack Mod: +7
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Shapechanger

    Transforms into bat, wolf, or mist form (narrative focus).

  • Regeneration

    When spotlighted, clear 2 HP (1 HP if Heart of Sorrow is destroyed). Doesn't recover HP in sunlight or running water.

  • Spider Climb

    Climbs any surface including ceilings.

  • Heart of Sorrow

    A crystalline heart in Castle Ravenloft's tower with 8 HP. Damage dealt to Strahd is transferred to the Heart first. Strahd knows when it takes damage and its source.

  • Weaknesses

    - Cannot enter homes without an invitation
    - Marks 3 Stress each time spotlighted in sunlight
    - Marks 2 Stress each time spotlighted in running water
    - Destroyed permanently by a stake through the heart while in his coffin

Actions

  • Charm
    fear 1

    Spend a Fear to target a creature. Creature must make a Presence or Instinct Reaction Roll. On failure, the target cannot attack Strahd for 1 minute, unless attacked by Strahd or his ally, or the condition is removed.

  • Move Like Shadow
    stress 1

    Teleports to any space within Far range in dim light or darkness.

  • Vampiric Strike
    stress 2

    Mark 2 Stress. Bite a character in Melee range and deal 3d8+5 magic damage. Clear HP equal to HP dealt minus 1 (minimum of 1). GM may spend a fear to reduces target's maximum HP by 1.

  • Children of the Night
    fear 1

    Once per session GM may Spend a Fear to summon 2d4 wolves. They act on Strahd's spotlight and obey his commands.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Condescend Destroy hope Kidnap Taunt Vanish

Experiences

  • Nobility +3
  • Seen it all +3

Strahd von Zarovich

Tier 3 solo

I am the ancient. My beginnings are lost in the darkness or the past. I am not dead. Nor am I alive. I am undead, forever.

Motives & Tactics: Condescend, Destroy hope, Kidnap, Taunt, Vanish

Difficulty: 19 | Thresholds: 22 / 40 | HP: 10 | Stress: 6

ATK: +7 | Bite: Melee | 3d10+8 Physical

Experience: Nobility +3, Seen it all +3

HP:

Stress:

Features

Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Shapechanger – Passive: Transforms into bat, wolf, or mist form (narrative focus).

Regeneration – Passive: When spotlighted, clear 2 HP (1 HP if Heart of Sorrow is destroyed). Doesn't recover HP in sunlight or running water.

Spider Climb – Passive: Climbs any surface including ceilings.

Charm – Action: Spend a Fear to target a creature. Creature must make a Presence or Instinct Reaction Roll. On failure, the target cannot attack Strahd for 1 minute, unless attacked by Strahd or his ally, or the condition is removed.

Move Like Shadow – Action: Teleports to any space within Far range in dim light or darkness.

Vampiric Strike – Action: Mark 2 Stress. Bite a character in Melee range and deal 3d8+5 magic damage. Clear HP equal to HP dealt minus 1 (minimum of 1). GM may spend a fear to reduces target's maximum HP by 1.

Children of the Night – Action: Once per session GM may Spend a Fear to summon 2d4 wolves. They act on Strahd's spotlight and obey his commands.

Heart of Sorrow – Passive: A crystalline heart in Castle Ravenloft's tower with 8 HP. Damage dealt to Strahd is transferred to the Heart first. Strahd knows when it takes damage and its source.

Weaknesses – Passive: - Cannot enter homes without an invitation - Marks 3 Stress each time spotlighted in sunlight - Marks 2 Stress each time spotlighted in running water - Destroyed permanently by a stake through the heart while in his coffin

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.