Strahd von Zarovich
Adversary overview
I am the ancient. My beginnings are lost in the darkness or the past. I am not dead. Nor am I alive. I am undead, forever.
Created using the version of Strahd from https://daggerstrahd.github.io, and the modified using RightKnighttoFight’s homebrew adversary guide (https://docs.google.com/document/u/0/d/12g-obIkdGJ_iLL19bS0oKPDDvPbPI9pWUiFqGw8ED88/mobilebasic)
While listed as as solo, solo is a bit of a misnomer. I debated on changing him to a Leader type (as he has abilities to summon “minions”), but ultimately left it as solo. He does have more features than your average DH adversary, but that is the nature of both trying to convert and fit the actual Curse of Strahd story, and to account for the fact that he might be fought solo.
Update: I removed the Castle Ravenloft Lair action and moved those to an environment (not ready for publishing yet)
Stat block
Standard attack
Features
Passives
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
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Shapechanger
Transforms into bat, wolf, or mist form (narrative focus).
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Regeneration
When spotlighted, clear 2 HP (1 HP if Heart of Sorrow is destroyed). Doesn't recover HP in sunlight or running water.
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Spider Climb
Climbs any surface including ceilings.
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Heart of Sorrow
A crystalline heart in Castle Ravenloft's tower with 8 HP. Damage dealt to Strahd is transferred to the Heart first. Strahd knows when it takes damage and its source.
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Weaknesses
- Cannot enter homes without an invitation
- Marks 3 Stress each time spotlighted in sunlight
- Marks 2 Stress each time spotlighted in running water
- Destroyed permanently by a stake through the heart while in his coffin
Actions
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Charmfear 1
Spend a Fear to target a creature. Creature must make a Presence or Instinct Reaction Roll. On failure, the target cannot attack Strahd for 1 minute, unless attacked by Strahd or his ally, or the condition is removed.
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Move Like Shadowstress 1
Teleports to any space within Far range in dim light or darkness.
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Vampiric Strikestress 2
Mark 2 Stress. Bite a character in Melee range and deal 3d8+5 magic damage. Clear HP equal to HP dealt minus 1 (minimum of 1). GM may spend a fear to reduces target's maximum HP by 1.
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Children of the Nightfear 1
Once per session GM may Spend a Fear to summon 2d4 wolves. They act on Strahd's spotlight and obey his commands.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
- Nobility +3
- Seen it all +3
Strahd von Zarovich
Tier 3 solo
I am the ancient. My beginnings are lost in the darkness or the past. I am not dead. Nor am I alive. I am undead, forever.
Motives & Tactics: Condescend, Destroy hope, Kidnap, Taunt, Vanish
Difficulty: 19 | Thresholds: 22 / 40 | HP: 10 | Stress: 6
ATK: +7 | Bite: Melee | 3d10+8 Physical
Experience: Nobility +3, Seen it all +3
HP:
Stress:
Features
Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Shapechanger – Passive: Transforms into bat, wolf, or mist form (narrative focus).
Regeneration – Passive: When spotlighted, clear 2 HP (1 HP if Heart of Sorrow is destroyed). Doesn't recover HP in sunlight or running water.
Spider Climb – Passive: Climbs any surface including ceilings.
Charm – Action: Spend a Fear to target a creature. Creature must make a Presence or Instinct Reaction Roll. On failure, the target cannot attack Strahd for 1 minute, unless attacked by Strahd or his ally, or the condition is removed.
Move Like Shadow – Action: Teleports to any space within Far range in dim light or darkness.
Vampiric Strike – Action: Mark 2 Stress. Bite a character in Melee range and deal 3d8+5 magic damage. Clear HP equal to HP dealt minus 1 (minimum of 1). GM may spend a fear to reduces target's maximum HP by 1.
Children of the Night – Action: Once per session GM may Spend a Fear to summon 2d4 wolves. They act on Strahd's spotlight and obey his commands.
Heart of Sorrow – Passive: A crystalline heart in Castle Ravenloft's tower with 8 HP. Damage dealt to Strahd is transferred to the Heart first. Strahd knows when it takes damage and its source.
Weaknesses – Passive: - Cannot enter homes without an invitation - Marks 3 Stress each time spotlighted in sunlight - Marks 2 Stress each time spotlighted in running water - Destroyed permanently by a stake through the heart while in his coffin
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Strahd von Zarovich
Created using the version of Strahd from https://daggerstrahd.github.io, and the modified using RightKnighttoFight’s homebrew adversary guide (https://docs.google.com/document/u/0/d/12g-obIkdGJ_iLL19bS0oKPDDvPbPI9pWUiFqGw8ED88/mobilebasic)
While listed as as solo, solo is a bit of a misnomer. I debated on changing him to a Leader type (as he has abilities to summon “minions”), but ultimately left it as solo. He does have more features than your average DH adversary, but that is the nature of both trying to convert and fit the actual Curse of Strahd story, and to account for the fact that he might be fought solo.
Update: I removed the Castle Ravenloft Lair action and moved those to an environment (not ready for publishing yet)
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Strahd von Zarovich Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.