Sub-Zero
Adversary overview
Sub-Zero from the Mortal Combat video games and movies
NEW DEATH MOVE- FATALITY:
A particularly gruesome death. The GM narrates the most grisly and disturbing death possible, including ripping out an opponents spine, freezing them solid and shattering them, or anything else you or the GM can imagine.
All PCs within Far range, Lose a Hope, and the GM Gains a Fear
Stat block
Standard attack
Features
Passives
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Martial Arts
In any spotlight in which Sub-Zero does not attack, his difficulty goes up by +1 until his next spotlight
Actions
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Ice Powersfear 1
Sub-Zero Marks a Fear to activate his Ice Powers. If an attack roll is successful, in addition to the regular damage the target can be *Restrained (Ice Block)* or *Vulnerable (Ice Slick)* until their next spotlight
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Ice Weaponsstress 1
Sub-Zero can use his ice powers to form weapons. He can Mark a Stress to form an ice weapon of his choice and for this spotlight, his damage increases to 4D8+10. He can maintain these weapons by Marking an additional Stress at the start of each spotlight after the weapon is formed
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Fatalitystress 1
When Sub-Zero makes a target mark their last Hit Point, he can Mark a Stress and choose their Death Move (Including **Fatality** below). When he does this add D4 points of Fear to the pool
Reactions
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Counter
If an attack that targets Sub-Zero misses and the GM has no Fear in the pool, Sub-Zero can take the spotlight and immediately make an attack against that target
Motives & tactics
Experiences
- Get Over Here +3
- Sub-Zero wins +3
Sub-Zero
Tier 3 solo
Sub-Zero from the Mortal Combat video games and movies
Motives & Tactics: Martial Arts and Ice
Difficulty: 18 | Thresholds: 20/32 | HP: 7 | Stress: 4
ATK: +3 | Martial Arts: Very Close | 3D8+7 Physical
Experience: Get Over Here +3, Sub-Zero wins +3
HP:
STRESS:
Features
Sub-Zero
NEW DEATH MOVE- FATALITY:
A particularly gruesome death. The GM narrates the most grisly and disturbing death possible, including ripping out an opponents spine, freezing them solid and shattering them, or anything else you or the GM can imagine.
All PCs within Far range, Lose a Hope, and the GM Gains a Fear
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Sub-Zero Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.