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Summoned water elemental

Adversaries Designed by M Schmidt

Adversary overview

High tide

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
9
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
16
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Crashing wave
Range: Melee
Damage: 2d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (X)

    This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Engulf
    fear 1

    Attack all in very close range, they roll reaction, either finesse or strength (16), restrained and vulnerable on fail, also drowning...roll either strength or instinct to escape, otherwise take a stress.

Reactions

Motives & tactics

Experiences

Summoned water elemental

Tier 2 solo

Motives & Tactics:

Difficulty: 16 | Thresholds: 16 / 26 | HP: 9 | Stress: 5

ATK: +4 | Crashing wave: Melee | 2d10+4 Physical

Experience:

HP:

Stress:

Features

Engulf – Action: Attack all in very close range, they roll reaction, either finesse or strength (16), restrained and vulnerable on fail, also drowning...roll either strength or instinct to escape, otherwise take a stress.

Relentless (X) – Passive: This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.