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Surwich Village Guards

Adversaries Designed by BriCheese

Adversary overview

The protectors of Surwich village. They wield spears and wear coats woven with shimmering black and purple yarn.

A village guard of the clave of Surwich. They wear high-collared robes that hide their throats.

Stat block

Tier
2
Type
Minion
Difficulty
12
HP
1
Stress
1
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Pierce
Range: Very Close
Damage: 4
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Minion (6)

    The Minion is defeated when they take any damage. For every 6 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

  • Voidwool

    This unit generates the unique resource "Thread" (max 1).

    Each unit gains 1 Thread on self on Encounter start.
    Transfer 1 Thread on self to its target when this unit makes a successful attack against an enemy unit, even if the wound is reduced to Nothing (max 1 on other targets).

    When this unit activates Group Attack, only 1 unit transfers Thread to the target.

Actions

  • Encircle
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Very Close range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.

Reactions

  • Living Barrier

    When summoned onto the field, immediately attempt to move into a line in Close range of the Shepherd and prevent players from passing through them.

Motives & tactics

Protect the void well. Protect the Shepherd. Protect the villagers.

Experiences

  • Protect the Void Well! +2
  • Protect the Shepherd! +2

Surwich Village Guards

Tier 2 minion

The protectors of Surwich village. They wield spears and wear coats woven with shimmering black and purple yarn.

Motives & Tactics: Protect the void well., Protect the Shepherd., Protect the villagers.

Difficulty: 12 | Thresholds: 1 / 1 | HP: 1 | Stress: 1

ATK: +1 | Pierce: Very Close | 4 Physical

Experience: Protect the Void Well! +2, Protect the Shepherd! +2

HP:

Stress:

Features

Minion (6) – Passive: The Minion is defeated when they take any damage. For every 6 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Encircle – Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Very Close range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.

Voidwool – Passive: This unit generates the unique resource "Thread" (max 1). Each unit gains 1 Thread on self on Encounter start. Transfer 1 Thread on self to its target when this unit makes a successful attack against an enemy unit, even if the wound is reduced to Nothing (max 1 on other targets). When this unit activates Group Attack, only 1 unit transfers Thread to the target.

Living Barrier – Reaction: When summoned onto the field, immediately attempt to move into a line in Close range of the Shepherd and prevent players from passing through them.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.