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Tentacool ((N0. 72) Water/Poison)

Adversary overview

Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid.

Evolves at level 3.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
1
Type
Standard
Difficulty
10
HP
4
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
17
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bubble
Range: Very Close
Damage: 1d6+2 Water Type Damage
Attack Mod: 0
Damage Type: Physical

Features

Passives

Actions

  • Withdraw
    fear 1

    Twice per battle spend a Fear to lower the incoming attack's damage by 1 threshold.

  • Wrap/Bind/Constrict

    Make a Command Roll against a target within Melee range. On a success, you bind or wrap around the target dealing 1d8+3 Normal Type damage and temporarily restrain the target. You can make subsequent attacks the target at advantage to deal an additional 1d6+2 Normal Type damage until the target is freed.

Reactions

Motives & tactics

Constrict Patient

Experiences

Tentacool ((N0. 72) Water/Poison)

Tier 1 standard

Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid.

Motives & Tactics: Constrict, Patient

Difficulty: 10 | Thresholds: 8/17 | HP: 4 | Stress: 3

ATK: 0 | Bubble: Very Close | 1d6+2 Water Type Damage Physical

Experience: —

HP:

STRESS:

Features

Withdraw - Action: Twice per battle spend a Fear to lower the incoming attack's damage by 1 threshold.
Wrap/Bind/Constrict - Action: Make a Command Roll against a target within Melee range. On a success, you bind or wrap around the target dealing 1d8+3 Normal Type damage and temporarily restrain the target. You can make subsequent attacks the target at advantage to deal an additional 1d6+2 Normal Type damage until the target is freed.

Discussion

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