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TERRA MR-9

Adversary overview

A giant, spider-like remnant once designed to stabilize tectonic plates and restore soil conductivity. It carried a humming Tesla Core within its belly.

Campaign Frame -Motherboard-

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
10
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Spider Claw
Range: Very Close
Damage: 2d10+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless

    The TERRA MR-9 can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it.

  • Iron Defense

    This Remnant has resistance to Physical damage

Actions

  • Terraform Bolt
    fear 1

    Spend 1 Fear and make an attack roll against a target within Close range. On a success, the target takes 3d10 direct Tech damage and marks 1 Stress.
    All creatures within Very Close range of the original target must make an Agility reaction roll (15) or take half damage and mark 1 Stress.

Reactions

  • Reclamation Pulse
    stress 1

    When the TERRA MK-9’s HP is reduced to half or lower, mark 1 Stress, then target up to two nearby mechanical creatures or remnants within Very Close range. Deal Major Tech damage to those targets and heal HP equal to half of the total damage dealt.
    If a target is destroyed by this effect, gain 1 Armor instead.
    If one of the creatures in range in a PC, it must make a Agility reaction roll (14) or take Major damage

Motives & tactics

Scan Discover Ambush Trail Terraform

Experiences

  • Terraform +3

TERRA MR-9

Tier 2 solo

A giant, spider-like remnant once designed to stabilize tectonic plates and restore soil conductivity. It carried a humming Tesla Core within its belly.

Motives & Tactics: Scan, Discover, Ambush, Trail, Terraform

Difficulty: 16 | Thresholds: 15/24 | HP: 10 | Stress: 5

ATK: +3 | Spider Claw: Very Close | 2d10+2 Physical

Experience: Terraform +3

HP:

STRESS:

Features

Relentless - Passive: The TERRA MR-9 can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight it.
Iron Defense - Passive: This Remnant has resistance to Physical damage
Reclamation Pulse - Reaction: When the TERRA MK-9’s HP is reduced to half or lower, mark 1 Stress, then target up to two nearby mechanical creatures or remnants within Very Close range. Deal Major Tech damage to those targets and heal HP equal to half of the total damage dealt. If a target is destroyed by this effect, gain 1 Armor instead. If one of the creatures in range in a PC, it must make a Agility reaction roll (14) or take Major damage
Terraform Bolt - Action: Spend 1 Fear and make an attack roll against a target within Close range. On a success, the target takes 3d10 direct Tech damage and marks 1 Stress. All creatures within Very Close range of the original target must make an Agility reaction roll (15) or take half damage and mark 1 Stress.

Discussion

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