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The Crooked Man

Adversaries Designed by Josh • Art by Suzanne Helmigh

Adversary overview

Broken Spirit of Betrayal

Keep the flow flowing! If the Crooked Man lands his attack, go through the reactions and get those PCs wrapped up.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
11
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
38
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Crooked Claw
Range: Melee
Damage: 3d12+6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Aversion to Self-sacrifice

    Whenever The Crooked Man sees a PC willingly take damage or absorb a condition in place of another, he must Mark 2 Stress

  • Magical Resistance

    The Crooked Man has Advantage on Reaction Rolls against Magic damage/effects.

  • Relentless (2)

    The Crooked Man can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight.

Actions

  • Chokehold Restraint
    fear 1

    When the Crooked Man is successful with his Crooked Claw attack, Spend 1 Fear to restrain the creature and deal 4d6 physical damage in the process. A PC can make a Strength Roll (16) to break free.

Reactions

  • Snap Limb
    stress 2

    When the Crooked Man is restraining a creature, he can Mark 2 Stress to break a limb. The PC must roll a Strength Reaction Roll (18). On a failure, the PC will take 6d6 physical damage, and they suffer a broken limb. On a Success, it is half damage only and they do not suffer a broken limb.

Motives & tactics

Break Cause bodily harm Impose fear

Experiences

  • Crooked Bones +3
  • Snapped Limbs +3

The Crooked Man

Tier 3 solo

Broken Spirit of Betrayal

Motives & Tactics: Break, Cause bodily harm, Impose fear

Difficulty: 18 | Thresholds: 20/38 | HP: 11 | Stress: 6

ATK: +4 | Crooked Claw: Melee | 3d12+6 Physical

Experience: Crooked Bones +3, Snapped Limbs +3

HP:

STRESS:

Features

Aversion to Self-sacrifice - Passive: Whenever The Crooked Man sees a PC willingly take damage or absorb a condition in place of another, he must Mark 2 Stress
Magical Resistance - Passive: The Crooked Man has Advantage on Reaction Rolls against Magic damage/effects.
Relentless (2) - Passive: The Crooked Man can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight.
Chokehold Restraint - Action: When the Crooked Man is successful with his Crooked Claw attack, Spend 1 Fear to restrain the creature and deal 4d6 physical damage in the process. A PC can make a Strength Roll (16) to break free.
Snap Limb - Reaction: When the Crooked Man is restraining a creature, he can Mark 2 Stress to break a limb. The PC must roll a Strength Reaction Roll (18). On a failure, the PC will take 6d6 physical damage, and they suffer a broken limb. On a Success, it is half damage only and they do not suffer a broken limb.

Discussion

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