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THE FIRST SORROW

Adversary overview

Vast and still. Its scales are crusted with Umbral Shale.

The oldest thing in the mine. Vast and still. Its scales are crusted with Umbral Shale, grown into its body over decades. It does not hunt. It presides. Where it moves the air goes cold and the lights go out

Stat block

Tier
2
Type
Leader
Difficulty
17
HP
12
Stress
6
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
17
Major Damage — Mark 2 HP Major
Mark 2 HP
30
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Devour
Range: Melee
Damage: 2d12+10
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to3 times per GM turn. Spend Fear as usual to spotlight them.

  • The Weight of Years

    Any character within Close range of the First Sorrow at the start of their turn must mark 1 Stress as the accumulated grief of the mines radiates from it. Characters who have touched an Umbral Shale seam this session are immune to this effect — they have already felt what it carries.

  • Shaleskin

    he First Sorrow has resistance to magical damage. Physical damage ignores this resistance.

Actions

  • Dirge
    fear 2

    spend 2 fear to have The First Sorrow let out a low, resonant sound — not a roar, something older. All characters within Far range must make a Presence (16) roll or lose all Hope. Characters who succeed gain 1 Hope instead.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • It Only Wanted Out

    If a character succeeds on an action to calm, communicate with, or show compassion toward the First Sorrow — a Presence (14) roll — it ceases all hostile action for the remainder of the scene and does not attack unless attacked first. That Player loses all hope and you gain that much Fear.

Motives & tactics

Endure Emanate Preside

Experiences

  • Eternal +3
  • Hungry +3

THE FIRST SORROW

Tier 2 leader

Vast and still. Its scales are crusted with Umbral Shale.

Motives & Tactics: Endure, Emanate, Preside

Difficulty: 17 | Thresholds: 17/30 | HP: 12 | Stress: 6

ATK: +6 | Devour: Melee | 2d12+10 Physical

Experience: Eternal +3, Hungry +3

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Relentless (3) - Passive: This adversary can be spotlighted up to3 times per GM turn. Spend Fear as usual to spotlight them.
The Weight of Years - Passive: Any character within Close range of the First Sorrow at the start of their turn must mark 1 Stress as the accumulated grief of the mines radiates from it. Characters who have touched an Umbral Shale seam this session are immune to this effect — they have already felt what it carries.
Dirge - Action: spend 2 fear to have The First Sorrow let out a low, resonant sound — not a roar, something older. All characters within Far range must make a Presence (16) roll or lose all Hope. Characters who succeed gain 1 Hope instead.
Shaleskin - Passive: he First Sorrow has resistance to magical damage. Physical damage ignores this resistance.
It Only Wanted Out - Reaction: If a character succeeds on an action to calm, communicate with, or show compassion toward the First Sorrow — a Presence (14) roll — it ceases all hostile action for the remainder of the scene and does not attack unless attacked first. That Player loses all hope and you gain that much Fear.

Discussion

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