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The Juicer

Adversaries Designed by James Bratten • Art by u/Mashermello, Reddit

Adversary overview

A combatant pumped full of unstable alchemical stimulants. Veins bulge, eyes burn with manic focus, and their body moves faster than it should. Juicers live short, violent lives—but while the chemicals flow, they are terrifyingly lethal.

From Dungeon Crawler Carl.

“The Juicer!
Level 9 Neighborhood Boss!

With a body enhanced by the finest anabolic steroids the dark web has to offer, the Juicer spends his days pushing iron, snapping necks, and crying that his pimple-infested sac is a third the size it once was. Having reached a plateau, rage now fills his enlarged heart. All he ever wanted was to gain, but right now he’ll settle on bringing out…

The music hit a crescendo with a dun, dun, dun!

…the paaaaain!”

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
7
Stress
7
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Roid Rage
Range: Very Close
Damage: 2d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Chemical Overdrive

    When the Juicer marks Stress, they gain +1 to attack rolls until the end of the next GM turn. The Juicer’s body becomes more unstable the longer the fight goes on.

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Frenzied Assault
    stress 1

    Make two attacks against targets within Melee range. Each attack deals 2d8 + 2 physical damage. If both attacks hit the same target, they must mark a Stress.

  • Lightning Rush
    stress 1

    The Juicer launches forward with explosive speed.

    Move up to Far range, then make an attack against a target within Melee range. On a success, the target takes 2d10 + 4 physical damage and must make an Agility Reaction Roll (12). On a failure, the target becomes Vulnerable until they next take the spotlight.

Reactions

  • Burnout Surge
    fear 2

    When the Juicer marks their last HP, you may spend 2 Fear.

    The Juicer enters a final chemical frenzy and immediately takes the spotlight. They gain +2 to attack rolls and +1d8 damage

    After this action resolves, the Juicer collapses and is defeated.

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Close distance instantly Overwhelm targets with speed Fight recklessly Burn out in a final frenzy

Experiences

  • Arena Fighter +3
  • Chemically Enhanced +2

The Juicer

Tier 2 solo

A combatant pumped full of unstable alchemical stimulants. Veins bulge, eyes burn with manic focus, and their body moves faster than it should. Juicers live short, violent lives—but while the chemicals flow, they are terrifyingly lethal.

Motives & Tactics: Close distance instantly, Overwhelm targets with speed, Fight recklessly, Burn out in a final frenzy

Difficulty: 15 | Thresholds: 14 / 26 | HP: 7 | Stress: 7

ATK: +4 | Roid Rage: Very Close | 2d10+4 Physical

Experience: Arena Fighter +3, Chemically Enhanced +2

HP:

Stress:

Features

Chemical Overdrive – Passive: When the Juicer marks Stress, they gain +1 to attack rolls until the end of the next GM turn. The Juicer’s body becomes more unstable the longer the fight goes on.

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Frenzied Assault – Action: Make two attacks against targets within Melee range. Each attack deals 2d8 + 2 physical damage. If both attacks hit the same target, they must mark a Stress.

Lightning Rush – Action: The Juicer launches forward with explosive speed. Move up to Far range, then make an attack against a target within Melee range. On a success, the target takes 2d10 + 4 physical damage and must make an Agility Reaction Roll (12). On a failure, the target becomes Vulnerable until they next take the spotlight.

Burnout Surge – Reaction: When the Juicer marks their last HP, you may spend 2 Fear. The Juicer enters a final chemical frenzy and immediately takes the spotlight. They gain +2 to attack rolls and +1d8 damage After this action resolves, the Juicer collapses and is defeated.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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