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The King in Yellow

Adversary overview

An abomination of Rot and Decay, makes nearby villages sick.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
9
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Sickness
Range: Close
Damage: 1d10+4
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Otherworldly Presence

    When a player is with in close rance for the first time. They must make a Presence reaction Roll, IF they fail thier spotlight immedetly Ends and the King in yellow Is spotlighted. Addionaly the player Loses a Hope if the reaction roll is lower than 7

Actions

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

  • Disease
    fear 1

    Mark an Fear anyone with in close range of The King must make a instinct check Or Become Vurnible untill you pass the check with Hope.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Make people vurnible Cause disease Drive them mad

Experiences

  • Cause of disease +2
  • Cursed +2

The King in Yellow

Tier 1 solo

An abomination of Rot and Decay, makes nearby villages sick.

Motives & Tactics: Make people vurnible, Cause disease, Drive them mad

Difficulty: 13 | Thresholds: 10/15 | HP: 9 | Stress: 4

ATK: +3 | Sickness: Close | 1d10+4 Magical

Experience: Cause of disease +2, Cursed +2

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Reinforcements - Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Disease - Action: Mark an Fear anyone with in close range of The King must make a instinct check Or Become Vurnible untill you pass the check with Hope.
Otherworldly Presence - Passive: When a player is with in close rance for the first time. They must make a Presence reaction Roll, IF they fail thier spotlight immedetly Ends and the King in yellow Is spotlighted. Addionaly the player Loses a Hope if the reaction roll is lower than 7

Discussion

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