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The Marshwalker

Adversary overview

A monster that hunts the marshes of the Witherwild, feeding on sentient beings.

A long limbed, scaled humanoid with hair that resembles weeds and vines.

Stat block

Tier
1
Type
Leader
Difficulty
13
HP
6
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 1d8+5
Attack Mod: +3
Damage Type: Physical

Features

Passives

Actions

  • We Hunt as One
    stress 1

    When you spotlight the the Marshwalker, mark a Stress to also spotlight two allies within Close range.

  • The Marsh Beckons
    fear 1

    Tendrils of fetid water, roots and vines grab at an opponent within far range pulls them to melee range and makes them vulnerable.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Run down Pull close Make vulnerable Feed the marsh

Experiences

  • Hunt from the shadows +2

The Marshwalker

Tier 1 leader

A monster that hunts the marshes of the Witherwild, feeding on sentient beings.

Motives & Tactics: Run down, Pull close, Make vulnerable, Feed the marsh

Difficulty: 13 | Thresholds: 10/15 | HP: 6 | Stress: 4

ATK: +3 | Claws: Melee | 1d8+5 Physical

Experience: Hunt from the shadows +2

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
We Hunt as One - Action: When you spotlight the the Marshwalker, mark a Stress to also spotlight two allies within Close range.
The Marsh Beckons - Action: Tendrils of fetid water, roots and vines grab at an opponent within far range pulls them to melee range and makes them vulnerable.

Discussion

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