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The One Who Consumes All

Adversaries Designed by BriCheese

Adversary overview

The leader of the Eaters. It hungers for that which gave it and its brethren sentience and true life. That which has made them ascend. It knows it is here.

Tl;dr for running The One Who Consumes All:

This unit gives the GM Fear whenever it successfully attacks, even if the player reduces the wound to Nothing with Armor Slots.
This unit can take up to 3 actions at a time, spending 1 Fear per action. A single action includes 1 roll, and 1 movement within Close range.
When this unit takes damage, it can treat Stress like a player character’s Armor Slots.

This unit can simultaneously spotlight all of its allies in Close range by marking 1 Stress on itself and all allies affected.
When 3 or more players have entered Very Close range of it (within reach of a spear or similar polearm), it makes an AoE attack with a knockback effect on hit.

Some Experiences are locked behind certain actions this unit can take.
Some Experiences become free to use under certain conditions.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
17
Stress
7
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Slaughter, devour, maul.
Range: Melee
Damage: 2d20+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Voidwool (natural)

    When this unit would mark HP, this unit may mark up to that many Stress instead.

  • Repression of Instinct

    This unit cannot activate the experiences "Rampage, slaughter, consume them all...!" or "Overthrow the oppressors, liberate the kin!" unless specified in one of their features.

  • The object of desire...

    The experience, "I smell it! The Void Well!" may be activated for free whenever this unit is within Close range of the Void Well.

Actions

  • Feeding Frenzy
    stress 1

    This unit marks a Stress, and then spotlights itself and all allied units in Close range of itself. All allied units spotlighted in this way also mark 1 Stress. If an allied unit has already marked all Stress, they are not spotlighted by this feature. This unit may spend 1 Fear (as usual) to apply the experience "Rampage, slaughter, consume them all...!" to its roll if it uses its action to make a standard attack. This experience does not apply to its allied units' attacks.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Overthrow the oppressors, liberate the kin!

    When an enemy unit enters Very Close range of this unit while 2 other enemy units are already within that range, activate the experience "Overthrow the oppressors, liberate the kin!" and make an attack against all enemy units. Any targets this attack successfully hits are dealt damage as if struck by "Slaughter, devour, maul", and are then pushed back to Close range even if they reduce the wound to Nothing.

    If this attack fails to hit any of its targets, return the Spotlight to the party.

Motives & tactics

Consume the village. Consume the void well. Free the brethren.

Experiences

  • I smell it! The Void Well! +2
  • Rampage, slaughter, consume them all...! +3
  • Overthrow the oppressors, liberate the kin! +5

The One Who Consumes All

Tier 2 solo

The leader of the Eaters. It hungers for that which gave it and its brethren sentience and true life. That which has made them ascend. It knows it is here.

Motives & Tactics: Consume the village., Consume the void well., Free the brethren.

Difficulty: 16 | Thresholds: 15 / 27 | HP: 17 | Stress: 7

ATK: +4 | Slaughter, devour, maul.: Melee | 2d20+3 Physical

Experience: I smell it! The Void Well! +2, Rampage, slaughter, consume them all...! +3, Overthrow the oppressors, liberate the kin! +5

HP:

Stress:

Features

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Feeding Frenzy – Action: This unit marks a Stress, and then spotlights itself and all allied units in Close range of itself. All allied units spotlighted in this way also mark 1 Stress. If an allied unit has already marked all Stress, they are not spotlighted by this feature. This unit may spend 1 Fear (as usual) to apply the experience "Rampage, slaughter, consume them all...!" to its roll if it uses its action to make a standard attack. This experience does not apply to its allied units' attacks.

Voidwool (natural) – Passive: When this unit would mark HP, this unit may mark up to that many Stress instead.

Repression of Instinct – Passive: This unit cannot activate the experiences "Rampage, slaughter, consume them all...!" or "Overthrow the oppressors, liberate the kin!" unless specified in one of their features.

The object of desire... – Passive: The experience, "I smell it! The Void Well!" may be activated for free whenever this unit is within Close range of the Void Well.

Overthrow the oppressors, liberate the kin! – Reaction: When an enemy unit enters Very Close range of this unit while 2 other enemy units are already within that range, activate the experience "Overthrow the oppressors, liberate the kin!" and make an attack against all enemy units. Any targets this attack successfully hits are dealt damage as if struck by "Slaughter, devour, maul", and are then pushed back to Close range even if they reduce the wound to Nothing. If this attack fails to hit any of its targets, return the Spotlight to the party.

Discussion

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