Skip to content

Thunder Dragon Wyrmling

Adversaries Designed by simonm223 • Art by Simon McNeil

Adversary overview

A fledgling lord of sea and storm.

The imperious thunder dragon is the marshall of the skies. With portfolios over storms, crops and the weather, the thunderer is a critical part of the governance of the world and the harmony of the people. However thunder dragons are extremely prideful and can be dangerous to approach alone. While most thunder dragons serve the Celestial Emperor without question, some do go rogue on occasion, precipitating wild and destructive storms. Furthermore, even the most dutiful thunder dragon might consider eating an intruder or two into their lairs. Most thunder dragons build impressive palaces at the bottom of the ocean which they fill with powerful magical relics, but, unlike river dragons, they are far more likely to be found in the skies than under the waves. Thunder dragons can fly for days at a stretch and are happiest in the air where they delight in creating fanciful cloud pictures.

Stat block

Tier
1
Type
Solo
Difficulty
15
HP
9
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rend
Range: Melee
Damage: 1d20
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Swim and Fly

    The Thunder Dragon is able to breathe underwater and to fly it suffers no penalties to movement or action for being underwater.

Actions

  • Storm Breath
    stress 1

    The Dragon may mark one stress to breathe a line of electricity, sound and wind. Everyone in a straight line up to far range must make an agility reaction roll or take 1d20 magic damage.

  • Shape Shifter
    stress 1

    The Dragon may mark one stress to change their shape into a humanoid child, an eagle or a salmon. The shape-change has no effect on their stats.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Eat Grow Survive Escape Outwit

Experiences

  • Born to rule +2
  • Stealthy +4
  • Artistic Temparment +2

Thunder Dragon Wyrmling

Tier 1 solo

A fledgling lord of sea and storm.

Motives & Tactics: Eat, Grow, Survive, Escape, Outwit

Difficulty: 15 | Thresholds: 11 / 16 | HP: 9 | Stress: 4

ATK: +3 | Rend: Melee | 1d20 Physical

Experience: Born to rule +2, Stealthy +4, Artistic Temparment +2

HP:

Stress:

Features

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Swim and Fly – Passive: The Thunder Dragon is able to breathe underwater and to fly it suffers no penalties to movement or action for being underwater.

Storm Breath – Action: The Dragon may mark one stress to breathe a line of electricity, sound and wind. Everyone in a straight line up to far range must make an agility reaction roll or take 1d20 magic damage.

Shape Shifter – Action: The Dragon may mark one stress to change their shape into a humanoid child, an eagle or a salmon. The shape-change has no effect on their stats.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.