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Ufali Noble

Adversaries Designed by Tomás Tarragón

Adversary overview

An influential figure with hidden motives and dangerous information.

Stat block

Tier
2
Type
Social
Difficulty
14
HP
4
Stress
4
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Dagger
Range: Melee
Damage: 2d8
Attack Mod: 0
Damage Type: Physical

Features

Passives

Actions

  • Whispers
    stress 1

    Mark a Stress to whisper something to a PC within Melee range. The PC finds these words very unsettling. You gain a Fear.

  • Gossip
    stress 1

    Mark a Stress to target a PC within Very Close range and prompt them to share a secret about another person. The PC must either mark 1 Stress or make a Presence Reaction Roll. On a success, the Noble believes the secret and shares another piece of information in return. On a failure, the PC marks 1 Stress, and you gain 1 Fear. If the secret is true, the roll is made with Advantage.

Reactions

  • Tell Me Your Secrets
    stress 1

    Mark a Stress to target a PC within Very Close range. The target must make a Presence Reaction Roll. On a failure, the target marks a Stress and reveals a secret that may be used against them later.

  • Do You Know Who I am?

    When a PC attacks the Noble, their outrage spreads quickly through their social network. Until the situation is resolved, PCs have Disadvantage on social rolls with individuals aligned with the Noble.

Motives & tactics

Gain influence Gather information Mantain status

Experiences

  • Protocol +3
  • Intrigue +3

Ufali Noble

Tier 2 social

An influential figure with hidden motives and dangerous information.

Motives & Tactics: Gain influence, Gather information, Mantain status

Difficulty: 14 | Thresholds: 8/15 | HP: 4 | Stress: 4

ATK: 0 | Dagger: Melee | 2d8 Physical

Experience: Protocol +3, Intrigue +3

HP:

STRESS:

Features

Whispers - Action: Mark a Stress to whisper something to a PC within Melee range. The PC finds these words very unsettling. You gain a Fear.
Tell Me Your Secrets - Reaction: Mark a Stress to target a PC within Very Close range. The target must make a Presence Reaction Roll. On a failure, the target marks a Stress and reveals a secret that may be used against them later.
Gossip - Action: Mark a Stress to target a PC within Very Close range and prompt them to share a secret about another person. The PC must either mark 1 Stress or make a Presence Reaction Roll. On a success, the Noble believes the secret and shares another piece of information in return. On a failure, the PC marks 1 Stress, and you gain 1 Fear. If the secret is true, the roll is made with Advantage.
Do You Know Who I am? - Reaction: When a PC attacks the Noble, their outrage spreads quickly through their social network. Until the situation is resolved, PCs have Disadvantage on social rolls with individuals aligned with the Noble.

Discussion

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