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Umbral Herald

Adversaries Designed by RightKnighttoFight

Adversary overview

A multi-limbed humanoid with a long tail and wide rictus of razor-sharp teeth

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
12
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fists
Range: Very Close
Damage: 2d8+2
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Umbra-Touched

    The Herald critically succeeds on an attack if the result is a 19 or a 20.

  • Grabbing Hands

    When the Herald makes a successful standard attack, the target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Strength Roll (15).

Actions

  • Predator's Bite
    fear 1

    Spend a Fear to make an attack against a target within Very Close Range. On a success the target takes 2d20+3 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and all targets within Close range lose a Hope.

  • Rictus Roar
    fear 1

    Spend a Fear to make a guttural laugh. All targets within Close range must make a Presence Reaction Roll (14). Targets who fail
    lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.

  • Playthings
    stress 1

    If the Herald has more than one target Restrained, mark a Stress to make an attack against a Restrained target with the other target. On a success, both targets deal their Major Threshold in damage to each other. If the attack critically succeeds, use the targets' Severe Threshold instead.

Reactions

  • Crush

    A PC that rolls with Fear within Very Close range of the Herald causes its grip to tighten. All targets Restrained by the Herald take 2d8+10 direct physical damage.

Motives & tactics

Crush Eat Play with Food

Experiences

  • Handsy +3

Umbral Herald

Tier 2 solo

A multi-limbed humanoid with a long tail and wide rictus of razor-sharp teeth

Motives & Tactics: Crush, Eat, Play with Food

Difficulty: 16 | Thresholds: 13 / 25 | HP: 12 | Stress: 6

ATK: +4 | Fists: Very Close | 2d8+2 Physical

Experience: Handsy +3

HP:

Stress:

Features

Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Umbra-Touched – Passive: The Herald critically succeeds on an attack if the result is a 19 or a 20.

Grabbing Hands – Passive: When the Herald makes a successful standard attack, the target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Strength Roll (15).

Predator's Bite – Action: Spend a Fear to make an attack against a target within Very Close Range. On a success the target takes 2d20+3 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and all targets within Close range lose a Hope.

Rictus Roar – Action: Spend a Fear to make a guttural laugh. All targets within Close range must make a Presence Reaction Roll (14). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.

Playthings – Action: If the Herald has more than one target Restrained, mark a Stress to make an attack against a Restrained target with the other target. On a success, both targets deal their Major Threshold in damage to each other. If the attack critically succeeds, use the targets' Severe Threshold instead.

Crush – Reaction: A PC that rolls with Fear within Very Close range of the Herald causes its grip to tighten. All targets Restrained by the Herald take 2d8+10 direct physical damage.

Discussion

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