Umbral Herald
Adversary overview
A multi-limbed humanoid with a long tail and wide rictus of razor-sharp teeth
Stat block
Standard attack
Features
Passives
-
Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
-
Umbra-Touched
The Herald critically succeeds on an attack if the result is a 19 or a 20.
-
Grabbing Hands
When the Herald makes a successful standard attack, the target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Strength Roll (15).
Actions
-
Predator's Bitefear 1
Spend a Fear to make an attack against a target within Very Close Range. On a success the target takes 2d20+3 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and all targets within Close range lose a Hope.
-
Rictus Roarfear 1
Spend a Fear to make a guttural laugh. All targets within Close range must make a Presence Reaction Roll (14). Targets who fail
lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress. -
Playthingsstress 1
If the Herald has more than one target Restrained, mark a Stress to make an attack against a Restrained target with the other target. On a success, both targets deal their Major Threshold in damage to each other. If the attack critically succeeds, use the targets' Severe Threshold instead.
Reactions
-
Crush
A PC that rolls with Fear within Very Close range of the Herald causes its grip to tighten. All targets Restrained by the Herald take 2d8+10 direct physical damage.
Motives & tactics
Experiences
- Handsy +3
Umbral Herald
Tier 2 solo
A multi-limbed humanoid with a long tail and wide rictus of razor-sharp teeth
Motives & Tactics: Crush, Eat, Play with Food
Difficulty: 16 | Thresholds: 13 / 25 | HP: 12 | Stress: 6
ATK: +4 | Fists: Very Close | 2d8+2 Physical
Experience: Handsy +3
HP:
Stress:
Features
Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Umbra-Touched – Passive: The Herald critically succeeds on an attack if the result is a 19 or a 20.
Grabbing Hands – Passive: When the Herald makes a successful standard attack, the target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Strength Roll (15).
Predator's Bite – Action: Spend a Fear to make an attack against a target within Very Close Range. On a success the target takes 2d20+3 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and all targets within Close range lose a Hope.
Rictus Roar – Action: Spend a Fear to make a guttural laugh. All targets within Close range must make a Presence Reaction Roll (14). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.
Playthings – Action: If the Herald has more than one target Restrained, mark a Stress to make an attack against a Restrained target with the other target. On a success, both targets deal their Major Threshold in damage to each other. If the attack critically succeeds, use the targets' Severe Threshold instead.
Crush – Reaction: A PC that rolls with Fear within Very Close range of the Herald causes its grip to tighten. All targets Restrained by the Herald take 2d8+10 direct physical damage.
Umbral Herald
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Umbral Herald Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.