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Uncle Bord

Adversary overview

An older man who prefers to spend more time at the tavern, as hunting has grown difficult with age.

Stat block

Tier
2
Type
Social
Difficulty
13
HP
4
Stress
3
Attack mod
-4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Twisted Dagger
Range: Melee
Damage: 2d6+3
Attack Mod: -4
Damage Type: Physical

Features

Passives

  • Familiar Ties

    Family and old friends of Bord have advantage on action rolls while in conversation with him.

  • Tiresome Conversation

    Countdown (4). Start the Countdown when a PC talks with Bord. When a PC rolls a failure with Fear while talking with Bord, it ticks down by 1. When it reaches 0, Uncle Bord grows tired and refuses to answer any more questions.

Actions

  • Family Enquiry

    Mark a Stress to ask about a member of the family. When the PC answers, they must make a Presence Reaction roll. On a success, Bord likes that family member. On a failure, Bord doesn't like that family member and the PC must mark a Stress as Bord grumbles about them.

Reactions

Motives & tactics

Ask about family Offer information to friends and family

Experiences

  • Hunter +3
  • Old Soldier +2

Uncle Bord

Tier 2 social

An older man who prefers to spend more time at the tavern, as hunting has grown difficult with age.

Motives & Tactics: Ask about family, Offer information to friends and family

Difficulty: 13 | Thresholds: 8/16 | HP: 4 | Stress: 3

ATK: -4 | Twisted Dagger: Melee | 2d6+3 Physical

Experience: Hunter +3, Old Soldier +2

HP:

STRESS:

Features

Familiar Ties - Passive: Family and old friends of Bord have advantage on action rolls while in conversation with him.
Tiresome Conversation - Passive: Countdown (4). Start the Countdown when a PC talks with Bord. When a PC rolls a failure with Fear while talking with Bord, it ticks down by 1. When it reaches 0, Uncle Bord grows tired and refuses to answer any more questions.
Family Enquiry - Action: Mark a Stress to ask about a member of the family. When the PC answers, they must make a Presence Reaction roll. On a success, Bord likes that family member. On a failure, Bord doesn't like that family member and the PC must mark a Stress as Bord grumbles about them.

Discussion

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