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Undead Frost Yeti

Adversary overview

The fearsome animated corpse of a massive frost yeti

The Frost Yetis of the coldest mountain regions are terrifying when they are encountered alive, but they are even worse if you happen to cross the animated corpse of one. These horrific, decaying monstrosities move quicker than the average undead, a byproduct of their former bestial lives. Some have even shown that they still can summon cold magic.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
10
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Very Close
Damage: 1d12+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Destructible

    When the Undead Frost Yeti takes Major or greater damage, they mark an additional HP.

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Cold Vortex
    fear 1

    The Undead Yeti draws the cold energy from its environment into a vortex around it. All enemies within close range must make an Agility Reaction roll (13). Targets who fail take 2d6 magic damage and are pulled forward from close to very close, or very close to melee. Targets who succeed take half damage and do not get pulled.

    Use this ability only once per encounter.

  • Terrifying Howl
    stress 1

    Mark a Stress to cause all PCs within far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope, and you gain a Fear for each. Targets who succeed must mark a stress.

Reactions

Motives & tactics

Feast Bite off heads Rip limbs Stomp

Experiences

  • Terrifying +2
  • Tear Things Apart +2

Undead Frost Yeti

Tier 1 solo

The fearsome animated corpse of a massive frost yeti

Motives & Tactics: Feast, Bite off heads, Rip limbs, Stomp

Difficulty: 13 | Thresholds: 8/15 | HP: 10 | Stress: 4

ATK: +2 | Claws: Very Close | 1d12+4 Physical

Experience: Terrifying +2, Tear Things Apart +2

HP:

STRESS:

Features

Destructible - Passive: When the Undead Frost Yeti takes Major or greater damage, they mark an additional HP.
Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Cold Vortex - Action: The Undead Yeti draws the cold energy from its environment into a vortex around it. All enemies within close range must make an Agility Reaction roll (13). Targets who fail take 2d6 magic damage and are pulled forward from close to very close, or very close to melee. Targets who succeed take half damage and do not get pulled. Use this ability only once per encounter.
Terrifying Howl - Action: Mark a Stress to cause all PCs within far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope, and you gain a Fear for each. Targets who succeed must mark a stress.

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