Skip to content

Valor Tomb Keeper

Adversaries Designed by Ivory Creative Press

Adversary overview

A dormant Guardian construct waiting patiently to fulfill its duty

The Tomb Keeper is magically created to protect sacred locations. They tend to embody the ideals of the person or place they protect and animate only when their station is infiltrated, sensing the presence of other and waiting for it’s moment to strike.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
8
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Hammer Fist
Range: Very Close
Damage: 2d12+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Staggering Slam
    fear 1

    Spend a Fear to slam the ground with massive force. All targets within Close range must mark a Stress and make a Strength Reaction roll. On a Failure, they become Staggered. While Staggered, they are Vulnerable until the Tomb Keeper succeeds on an attack against any target. (If a player is not the target, they still lose this condition after the Tomb Keeper succeeds against another target.)

  • Brace
    fear 1

    Spend a Fear to take a defensive action, bracing for the next attack. Add a +3 to the Tomb Keepers thresholds. This effect lasts until the Tomb Keeper takes another action or takes Severe damage.

  • Trample
    stress 1

    Spend a Fear to push through anyone standing in your way. The Tomb Keeper moves in a straight line to a spce within Close range. Make an Attack Roll against all targets in the Tomb Keepers path. All targets that the roll succeed against take 2d8+3 Physical damage and must mark a Stress.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Sturdy
    stress 1

    When the Tomb Keeper is about to take Severe damage, they may mark a Stress to reduce the damage taken by one threshold.

Motives & tactics

Protect Over Power Remain Vigilant

Experiences

  • Lifeless Appearance +2
  • Firm Footing +2
  • Towering Presence +2

Valor Tomb Keeper

Tier 2 solo

A dormant Guardian construct waiting patiently to fulfill its duty

Motives & Tactics: Protect, Over Power, Remain Vigilant

Difficulty: 15 | Thresholds: 15 / 24 | HP: 8 | Stress: 4

ATK: +3 | Hammer Fist: Very Close | 2d12+3 Physical

Experience: Lifeless Appearance +2, Firm Footing +2, Towering Presence +2

HP:

Stress:

Features

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Staggering Slam – Action: Spend a Fear to slam the ground with massive force. All targets within Close range must mark a Stress and make a Strength Reaction roll. On a Failure, they become Staggered. While Staggered, they are Vulnerable until the Tomb Keeper succeeds on an attack against any target. (If a player is not the target, they still lose this condition after the Tomb Keeper succeeds against another target.)

Brace – Action: Spend a Fear to take a defensive action, bracing for the next attack. Add a +3 to the Tomb Keepers thresholds. This effect lasts until the Tomb Keeper takes another action or takes Severe damage.

Trample – Action: Spend a Fear to push through anyone standing in your way. The Tomb Keeper moves in a straight line to a spce within Close range. Make an Attack Roll against all targets in the Tomb Keepers path. All targets that the roll succeed against take 2d8+3 Physical damage and must mark a Stress.

Sturdy – Reaction: When the Tomb Keeper is about to take Severe damage, they may mark a Stress to reduce the damage taken by one threshold.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.