Valor Tomb Keeper
Adversary overview
A dormant Guardian construct waiting patiently to fulfill its duty
The Tomb Keeper is magically created to protect sacred locations. They tend to embody the ideals of the person or place they protect and animate only when their station is infiltrated, sensing the presence of other and waiting for it’s moment to strike.
Stat block
Standard attack
Features
Passives
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Actions
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Staggering Slamfear 1
Spend a Fear to slam the ground with massive force. All targets within Close range must mark a Stress and make a Strength Reaction roll. On a Failure, they become Staggered. While Staggered, they are Vulnerable until the Tomb Keeper succeeds on an attack against any target. (If a player is not the target, they still lose this condition after the Tomb Keeper succeeds against another target.)
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Bracefear 1
Spend a Fear to take a defensive action, bracing for the next attack. Add a +3 to the Tomb Keepers thresholds. This effect lasts until the Tomb Keeper takes another action or takes Severe damage.
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Tramplestress 1
Spend a Fear to push through anyone standing in your way. The Tomb Keeper moves in a straight line to a spce within Close range. Make an Attack Roll against all targets in the Tomb Keepers path. All targets that the roll succeed against take 2d8+3 Physical damage and must mark a Stress.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
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Sturdystress 1
When the Tomb Keeper is about to take Severe damage, they may mark a Stress to reduce the damage taken by one threshold.
Motives & tactics
Experiences
- Lifeless Appearance +2
- Firm Footing +2
- Towering Presence +2
Valor Tomb Keeper
Tier 2 solo
A dormant Guardian construct waiting patiently to fulfill its duty
Motives & Tactics: Protect, Over Power, Remain Vigilant
Difficulty: 15 | Thresholds: 15 / 24 | HP: 8 | Stress: 4
ATK: +3 | Hammer Fist: Very Close | 2d12+3 Physical
Experience: Lifeless Appearance +2, Firm Footing +2, Towering Presence +2
HP:
Stress:
Features
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Staggering Slam – Action: Spend a Fear to slam the ground with massive force. All targets within Close range must mark a Stress and make a Strength Reaction roll. On a Failure, they become Staggered. While Staggered, they are Vulnerable until the Tomb Keeper succeeds on an attack against any target. (If a player is not the target, they still lose this condition after the Tomb Keeper succeeds against another target.)
Brace – Action: Spend a Fear to take a defensive action, bracing for the next attack. Add a +3 to the Tomb Keepers thresholds. This effect lasts until the Tomb Keeper takes another action or takes Severe damage.
Trample – Action: Spend a Fear to push through anyone standing in your way. The Tomb Keeper moves in a straight line to a spce within Close range. Make an Attack Roll against all targets in the Tomb Keepers path. All targets that the roll succeed against take 2d8+3 Physical damage and must mark a Stress.
Sturdy – Reaction: When the Tomb Keeper is about to take Severe damage, they may mark a Stress to reduce the damage taken by one threshold.
Valor Tomb Keeper
The Tomb Keeper is magically created to protect sacred locations. They tend to embody the ideals of the person or place they protect and animate only when their station is infiltrated, sensing the presence of other and waiting for it’s moment to strike.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Valor Tomb Keeper Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.