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Vampire Bat Swarm

Adversaries Designed by Calvin Patten Jr.

Adversary overview

A large swarm of blood hungry vampire bats

Vampire Bat Swarms are a scourge upon the continent of Renovia, one of the many reasons that most people do not venture out after dark. They have been known to drain a man or even larger creatures of their blood in just a few minutes. Their bite carries a weakened form of the vampiric curse and can cause strange reactions in some people.

Blood Taint Points
1 – No effect
2 – +1 to Strength or Agility players choice
3-5 Disadvantage on rolls against the charm or suggestion of a Vampyr
6-8 Addiction, whenever a player marks a hit point or a stress they must make an INSTINCT roll 12 or immediately drink a tainted health or stamina potion if they have one.
9-10 Blood Rage, whenever a player marks a hit point or a stress they must make a KNOWLEDGE roll 15 or fly into a rage where they do not recognize friend from foe.

Removing the Taint: During a Long Rest a player may elect as one of their actions to PURGE, which will remove 1d4+1 taint from them.

Stat block

Tier
3
Type
Horde
Difficulty
16
HP
6
Stress
4
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 3d12+10
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Horde (3d6+5)

    When the Horde has marked half or more of their Hit Points, their standard attack deals 3d6+5 damage instead.

  • Tainted Bite

    When a target marks a Hit Point from the vampire bats bite attack they must make a Presence (DC 16) reaction roll or mark a Blood Taint Point.

Actions

  • Draining Bite
    stress 1

    Mark a Stress to make an attack against a target within Melee range. On a success, deal 5d4 physical damage. A target who marks HP from this attack loses a Hope and must mark a Stress. The Vampire Bat Swarm then clears a HP.

Reactions

Motives & tactics

Fly Feed Swarm Opponent

Experiences

  • Echolocation +3

Vampire Bat Swarm

Tier 3 horde (5/HP)

A large swarm of blood hungry vampire bats

Motives & Tactics: Fly, Feed, Swarm Opponent

Difficulty: 16 | Thresholds: 15/25 | HP: 6 | Stress: 4

ATK: +1 | Bite: Melee | 3d12+10 Physical

Experience: Echolocation +3

HP:

STRESS:

Features

Draining Bite - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 5d4 physical damage. A target who marks HP from this attack loses a Hope and must mark a Stress. The Vampire Bat Swarm then clears a HP.
Horde (3d6+5) - Passive: When the Horde has marked half or more of their Hit Points, their standard attack deals 3d6+5 damage instead.
Tainted Bite - Passive: When a target marks a Hit Point from the vampire bats bite attack they must make a Presence (DC 16) reaction roll or mark a Blood Taint Point.

Discussion

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