Vampire (Vampyr) (House Sylvanus)
Designed by
Adversary overview
A bestial vampire served by undead wolves
The most bestial of the vampyr, those of House Sylvanus prefer the dark canopy of the forest to the lights and comforts of the city. Hunting and “living” in packs the House is only loosely ruled by anyone beyond the kinship of the local clan, although if threatened the vampyr of House Sylvanus can and have joined together to create a terrifying warband.
The territory of House Sylvanus is known as the Vulfswälder or the Wolf Woode.
Their sigil is a rampant silver wolf on a dark green field.
Physically the most powerful of the vampyr, those of house Sylvanus are also known for their shape-changing abilities, often choosing the forms of wolves, bears, bats, badgers, or a hybrid form. Unlike many of the other vampyr, those of House Sylvanus require no coffin to sleep in during the day having the ability to sink into the earth until Mother Night allows them to rise once more.
Stat block
Standard attack
Features
Passives
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
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Sunlight Sensitivity
Vampyr of the House Sylvanus are vulnerable to the effects of direct sunlight or any item that produces sunlight. If exposed to direct sunlight they take 3d10 magical damage. They are Vulnerable to any weapon that produces sunlight as part of its ability.
Actions
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Tacticianstress 1
When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
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Move as Unitfear 2
Spend 2 Fear to spotlight up to five allies within Far range.
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Reinforcementsstress 1
Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
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Draining Bite
Make an attack against a target within Melee range. On a success, deal 5d4 physical damage. A target who marks HP from this attack loses a Hope and must mark a Stress. The Vampire then clears a HP.
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Beast Formstress 1
Mark a Stress to change into a beast (e.g. Wolf, Badger, Bear, etc.) . The vampire gains the following abilities in this form:
Pack Tactics - Passive: If the beast makes a successful standard attack and an ally is within Melee range of the target, deal 3d10+5 physical damage instead of their standard damage and you gain a Fear.
Hobbling Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.
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Hybrid Formstress 2
Mark 2 stress to turn the vampire into a towering bipedal beast with massive fangs and claws. The vampire gains the following abilities in this form:
Standard Attack [Name: Claws] [Range: Very Close] [Damage: 2d20+10] [Damage Type: Physical]
Murderous Swipe-Action: Spend a Fear to launch a standard attack against all targets within very close range.
Toughened Hide-Passive: The vampire is Resistant to both physical and magical attacks in this form.
Stress Requirement-Passive: A Vampyr of House Sylvanus must have at least 1 Stress unmarked to remain in this form. If the vampire has marked all of its stress it immediately drops out of this form and takes 1HP of damage.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
- Pack Leader +3
- The Beast Within +3
- Nocturnal Hunter +3
Vampire (Vampyr) (House Sylvanus)
Tier 3 leader
A bestial vampire served by undead wolves
Motives & Tactics: Overwhelm, Shape Change, Summon Wolves
Difficulty: 18 | Thresholds: 22/39 | HP: 9 | Stress: 6
ATK: +6 | Sword: Melee | 3d10+4 Physical
Experience: Pack Leader +3, The Beast Within +3, Nocturnal Hunter +3
HP:
STRESS:
Features
Pack Tactics - Passive: If the beast makes a successful standard attack and an ally is within Melee range of the target, deal 3d10+5 physical damage instead of their standard damage and you gain a Fear.
Hobbling Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.
Standard Attack [Name: Claws] [Range: Very Close] [Damage: 2d20+10] [Damage Type: Physical]
Murderous Swipe-Action: Spend a Fear to launch a standard attack against all targets within very close range.
Toughened Hide-Passive: The vampire is Resistant to both physical and magical attacks in this form.
Stress Requirement-Passive: A Vampyr of House Sylvanus must have at least 1 Stress unmarked to remain in this form. If the vampire has marked all of its stress it immediately drops out of this form and takes 1HP of damage.
Vampire (Vampyr) (House Sylvanus)
The most bestial of the vampyr, those of House Sylvanus prefer the dark canopy of the forest to the lights and comforts of the city. Hunting and “living” in packs the House is only loosely ruled by anyone beyond the kinship of the local clan, although if threatened the vampyr of House Sylvanus can and have joined together to create a terrifying warband.
The territory of House Sylvanus is known as the Vulfswälder or the Wolf Woode.
Their sigil is a rampant silver wolf on a dark green field.
Physically the most powerful of the vampyr, those of house Sylvanus are also known for their shape-changing abilities, often choosing the forms of wolves, bears, bats, badgers, or a hybrid form. Unlike many of the other vampyr, those of House Sylvanus require no coffin to sleep in during the day having the ability to sink into the earth until Mother Night allows them to rise once more.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Vampire (Vampyr) (House Sylvanus) Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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