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Verdant Hound

Adversaries Designed by Tom Williams

Adversary overview

A faithful hound... swollen to massive size by Verdant Spores.

Made by Tom Williams

Stat block

Tier
1
Type
Bruiser
Difficulty
13
HP
8
Stress
6
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 1d10+4
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Armor Crushing

    When the Verdant Hound makes a successful attack, the target must mark 2 Armor Slots instead of 1 to reduce the damage by one threshold.

  • All Dogs Go To Heaven

    All "damage" dealt to the Verdant Hound is superficial, and at worst cuts into the mass of fungal growth that surrounds it's real body. Once the Verdant Hound is reduced to 0HP or made Vulnerable, it is subdued.

Actions

  • Leaping Strike
    stress 1

    Mark a Stress and choose a target within Far range. The Verdant Hound moves into Melee range of the target and make a standard attack against them as it jumps on them. On a success, gain a damage die to the damage roll as the target is knocked down.

  • Is it a Stick?

    A PC within very close range of the Verdant Hound must make a Strength saving throw. They have disadvantage if they are knocked down. On a failure, the Verdant hound grabs their primary or secondary weapon in its teeth and moves to Far range away from the PCs.

  • I've Got You!

    Make an attack against a PC within Very Close range. This attack is at advantage if the PC is knocked down. On success they are restrained and can only take actions against the Verdant Hound. They are released if the Verdant Hound takes major damage.

  • You're Coming With Me!

    When the Verdant Hound is restraining a target and is spotlighted, it moves to Far range away from the PCs. The PC takes 3 damage.

  • Shake off Lice
    fear 1

    Spend a fear to summon a swarm of lice within Very Close range of the Verdant Hound.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Play Steal Frustrate

Experiences

  • I've Walked These Halls +3

Verdant Hound

Tier 1 bruiser

A faithful hound... swollen to massive size by Verdant Spores.

Motives & Tactics: Play, Steal, Frustrate

Difficulty: 13 | Thresholds: 8 / 16 | HP: 8 | Stress: 6

ATK: +1 | Bite: Melee | 1d10+4 Physical

Experience: I've Walked These Halls +3

HP:

Stress:

Features

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Armor Crushing – Passive: When the Verdant Hound makes a successful attack, the target must mark 2 Armor Slots instead of 1 to reduce the damage by one threshold.

Leaping Strike – Action: Mark a Stress and choose a target within Far range. The Verdant Hound moves into Melee range of the target and make a standard attack against them as it jumps on them. On a success, gain a damage die to the damage roll as the target is knocked down.

Is it a Stick? – Action: A PC within very close range of the Verdant Hound must make a Strength saving throw. They have disadvantage if they are knocked down. On a failure, the Verdant hound grabs their primary or secondary weapon in its teeth and moves to Far range away from the PCs.

I've Got You! – Action: Make an attack against a PC within Very Close range. This attack is at advantage if the PC is knocked down. On success they are restrained and can only take actions against the Verdant Hound. They are released if the Verdant Hound takes major damage.

You're Coming With Me! – Action: When the Verdant Hound is restraining a target and is spotlighted, it moves to Far range away from the PCs. The PC takes 3 damage.

Shake off Lice – Action: Spend a fear to summon a swarm of lice within Very Close range of the Verdant Hound.

All Dogs Go To Heaven – Passive: All "damage" dealt to the Verdant Hound is superficial, and at worst cuts into the mass of fungal growth that surrounds it's real body. Once the Verdant Hound is reduced to 0HP or made Vulnerable, it is subdued.

Discussion

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